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silentsanctuary | 1 year ago

You're totally right that it was considered innovative - I was speaking mostly comparatively. Mass Effect did solve new and interesting problems, but my view is that the scale and inherent risk in those problems were on a different level. For example, Mass Effect released at the same time as Uncharted, which (though a shorter game) arguably outdid Mass Effect in terms of "cinematic" feel, quality of animation, etc. The big industry players trying their hand at the problem were able to meet them head on and solve them. Whereas when we look at the problems Star Citizen is trying to solve, several big players in the field have made substantial investments trying to solve them, but most have given up, and only CIG has actually managed to make substantial progress so far.

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