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frading | 1 year ago
Although I'll have to re-read you when I rework the implementation. But in any case, the operation is already done very quickly, so I've never thought about monitoring it. So any performance improvement on it isn't a high priority. There are other operations in the full grid generation that are more time consuming, like the smoothing/squarification, which needs to be applied multiple times. But even then, since the grid is so small, the whole thing takes less than a second.
That said, I'm thinking of ways to improve the menu where players select the next board. Right now, when you want to generate a random one, I only display one. But it could be nice to display multiple ones. In which case 1 second generation becomes X seconds. So if I do that, any speed up could be welcome.
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