(no title)
sjm
|
1 year ago
It did but it was not enabled by default IIRC. Also fun fact the "crosshair" in original Quake was limited to only the character "+" from the character set. QuakeWorld later introduced a "crosshair 2" which was a slightly more complicated bitmap that you could change the color of.
huesatbri|1 year ago
lloeki|1 year ago
As for alignment, well at 320x200 (or 240 if your video card+monitor could manage):
- the crosshair might have been on the HUD layer which was pixel-aligned.
- 2px wide would have been quite wide, and 1px would have been off centre.
Tradeoffs tradeoffs.
I remember thinking that Doom had this "always looking down the sights" feel and Quake inherited that but the 3D aspect of it was more like the weapon felt belly height instead of shoulder height.
Since weapon was centered it wasn't too hard to aim horizontally, but Quake having 3d look up down and LOS hitscan line (vs Doom which hit the first enemy along a vertical plane) made Q hard-ish to aim vertically.