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paroneayea | 1 year ago

Well I'm "glad" it's a presentational issue rather than a performance issue then. Baba is You takes a similar approach in that holding undo takes a while, so we're not completely alone. :)

In our case the choice to have undo be very visible, well it may be a bit overdone, but I think it's partly because in some ways this is a showcase of Goblins' time travel feature, and so we wanted to add some juice to the effect to highlight it. It would definitely be better if we had a "level reset" feature, which would make us comparable to Baba is You: holding undo takes a bit if you did a lot of things, but you can also just start over.

The other thing I really wished we had added was a level select menu but... all this stuff was accomplished in a week and two days; game jams are intense, there's always things you wish you had gotten done. Now that the jam is over, it might be worth adding some quality of life improvements, but of course now that the jam is over we are back to working on the core tech again instead of the demo. :)

But also, hi jsnell, nice to see you again! Glad you got to play the game, and hope you had fun. :)

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paroneayea|1 year ago

Also, I just tried opening with Chrome 125.0.6368.2 on Linux, and things ran fine... I wonder if this is a Chrome on Mac OS issue specifically. Would love to know what caused that, let us know if there's anything in the developer console. You can file issues here: https://gitlab.com/spritely/cirkoban