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rched | 1 year ago

This makes no sense to me. Apple does nothing to prevent AAA games on the App Store also being released on Steam. I think it’s more likely that the GPTK license is to encourage developers to make high quality native ports rather than devs checking a box to make their game available on Mac.

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jandrese|1 year ago

For whatever reason Steam just doesn't seem very popular with Mac users.

In the latest Hardware survey Mac users were outnumbered by Linux users by 50%.

https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

coldpie|1 year ago

It's because Apple told Steam users to fuck off like 3 times in 5 years (nuking 32-bit support; no Vulkan/OpenGL support; switching to ARM). Users and game devs got the message Apple was sending loud & clear.

jorvi|1 year ago

Apple killed support for legacy 32-bit applications a good while back, which killed support for virtually every Mac game port.

vanchor3|1 year ago

I'm sure it doesn't make a big difference but the issue with this is it doesn't count Mac users using CrossOver/Whisky because they get detected as Windows users, while Linux users with Proton are reported as using Linux.

Aerbil313|1 year ago

From what I’ve seen, for some reason, the people who buy a Mac are not the people who game. College students buying for schoolwork, business people buying for (I assume?) excellent battery life and resulting portability, and graphics/video/music creators. The two Venn circles just don’t overlap.

nozzlegear|1 year ago

I play games on my Mac, but I don't use Steam. I just play World of Warcraft which is a native Apple Silicon game, and a few other games that don't require Steam.