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nagonago | 1 year ago
For example, public Minecraft servers often get harassed by cheaters and griefers. Some servers try to circumvent this with all sorts of complicated anti-cheating mods and moderation tools... but ultimately the easiest solution is to just have a whitelisted server with only people you trust. This tends to work better because every player is accountable, and has the bonus side effect of fostering a community of people who actually know each other.
Private, moderately sized, self-policed communities really do seem like the only sure-fire approach to avoiding cheaters in online multiplayer games. Otherwise it's just a constant cat-and-mouse game with the cheaters usually coming out on top.
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