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devdude1337 | 1 year ago

When I did game dev I often went for an even driven approach or messaging based systems combined with oop and state machines to prevent eventual consistency locally. It works great in that domain, albeit not being the most performant solution.

In web or business systems it works well for some(!) parts. You just shouldn’t do everything that way - but often people get too exited about a solution and then they tend to overdo it and apply it everywhere, even when not appropriate.

Always chose the golden middle path and apply patterns where they fit well.

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