Wow that was something I wasn't expecting. Well I guess it does kinda make sense that running untrusted code on a gpu wouldn't be the best idea, however I seriously thought that browsers just passed their glsl directly to the GPU. Also since linux doesn't have its own graphics API I am afraid that WebGL support would introduce a lot of complexity, since you can definitely pass via OpenGL but Vulkan could be also an option.Thank you for the tip!
jsheard|1 year ago
ANGLE is the de-facto standard library that all of the big browsers use to implement WebGL on top of other graphics APIs, if you want to read up on it.
rice7th|1 year ago