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pynappo | 1 year ago
Wallhacks can be mitigated but can't be shut down completely. Valorant for example limits the information provided to clients based on pre-generated tile maps (for example, players in a tile won't have information about enemies on the other side of the map but will have information on the enemies on the adjacent tile within reasonable LoS) but wallhacks still exist because the LoS check has to be overly generous to account for ping and such
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