(no title)
peremptor | 1 year ago
I have been gaming my whole life and I miss the "old" days of having community run server as being the default.
You would go online one day pick a server and play on it in the mode you want (For context: I am talking about Counter Strike:Source). Over time you would get into talking with the regulars on the server and you form some bonds. And if someone does something the majority does not like the can be vote kicked/banned. We took care of cheaters/flamers/grievers that way. An admin on the server can still revoke the ban if the banned person explains why it was unjustified.
No it wasnt streamlined, and it was sometimes unfair, and establishing global leaderboards were difficult (see ESL company).
But you had community involvment and soooooo much content (game mods and skins; all for free btw.) and it felt good to be part of it.
DoItToMe81|1 year ago
These companies are so greed driven, that they lobby to make cheating a federal offence and for private police raids and private house searches, instead of making a healthy community based on previous experience. As has, disturbingly, already happened in Australia (https://torrentfreak.com/images/gtaorders-1.pdf)
whatevaa|1 year ago
bravetraveler|1 year ago
The lack of communities is why it seems unlikely. I remember several times successfully making my case and being unbanned!
Usually some friend of the admins was given power, they abused it, then you could go on a forum they hosted/make your case. People would chime in and so on
Children managed to "work from home" decades before the industry did
It wasn't a hassle, it was the point. Curate a community worth spending time in/with
Being denied served a function too. You learned about a community you don't want to be part of!