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firekvz | 1 year ago
lets remember after all, games and virtuals worlds, are that, games and virtuals worlds, so players have pretty much nothing to lose in trying to exploit whatever system you put in place
so if you are a gamemaster/game dev/etc, noone cares how much time or resources you invest in thinking how to solve the land crisis or housing crisis, you wont solve it and at the end if you put the most complex system or the most punisheable on you will most likely end up with your player base actually quitting or not interested in playing your game or following your rules.
so its actually just about to just accepting that there will be a land crisis or housing crisis and that you will just have to look the other way and let it be, cause at the end you might just end up killing your own game by going with the full try hard way.
theres actually silly solutions that have been proven to be good, like for example, adding new areas with the updates thus rendering the old areas useless and having people repeat the cycle of trying to be the new ones in those areas
or the favourite of all the game publishers, just tax with ingame credits that can only be purchased with $$$, so everyone is happy haha
btw, most of games end up failing trying to solve this land crisis or housing crisis cause while the focus so much on that, they have bigger problems that affect direct on it like currency inflation, RMT, gold farming and even more deep problems like cheating/botting
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