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danburzo | 1 year ago
“As one of the creative leads on the id software brand team at Pyro in Texas, I worked on the logo, font, packaging and advertising, as well as the global E3 launches, for Quake, Quake 2, 3 and 4, some of the most iconic video game launches in the history of gaming.” http://www.sashashor.com/new-page
afavour|1 year ago
phkahler|1 year ago
IANAL but I believe you can trace even a commercial font and use it. Making a bitmap font from print and using it in a game should be fine.
another2another|1 year ago
Must've blotted it out to preserve the affection I had for the first 3.
adamrezich|1 year ago
One cool thing the game did was they used the DOOM 3 "interactive panels" tech to make not only English-language human-manufactured "touchscreens", but also Strogg-language alien-manufactured "touchscreens", that you had to interact with to open doors and so forth. After becoming "stroggified", the glyphs on the Strogg touchscreens shift and you can now read them in English.
I went back and replayed it a few years ago and it's really pretty generic as far as shooters of that era go, but I thought Raven did a decent job given what they had to work with.
NikkiA|1 year ago