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niedev | 1 year ago

Thank you! I've done the launch on ProductHunt years ago, when the app still used Google APIs and required the developer key, I'll make another one soon. Regarding the release of the iOS version for now it's not in my plans, but if the app is successful and I make enough money with donations in the future I might consider it (since I would have to buy a Mac and at least 2 iPhones to test the Conversation mode), and always if the App store's policies will not be too restrictive.

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ChrisMarshallNY|1 year ago

As an iOS developer, that could definitely use this, I completely support you, in keeping it Android native.

I’m a believer in native software (I write native software). I think it results in much higher Quality user experience, than hybrid development.

There’s a reason that it’s not super-popular, though. It’s a fair bit more expensive than hybrid approaches, and generally requires a higher skill level, as well. Most companies find that hybrid approaches are “good enough,” and they make much better margins.

That said, you could probably test it, using the Xcode Simulator. It’s gotten pretty good with I/O, lately. Bluetooth still requires a physical device, but most of the stuff could probably be tested fine, if you used a modular approach (my preferred methodology).

niedev|1 year ago

Yes I agree with you, moreover for now I am much better as a Java or C developer than as a web developer, so for me the native approach is also simpler. However, yes, I practically never use the emulator even for Android precisely because I have to test Bluetooth, which at least in my experience on Android, is the most difficult part.