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Show HN: I made a puzzle game that gently introduces my favorite math mysteries

1054 points| MCSP | 1 year ago |rahulilango.com

This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything.

There were a lot of fun technical parts to building this:

- For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes) going through the rounded point

- I had to draw semi accurate maps of actual places (UK, South America, US west coast) in the HTML canvas using just line segments. I tried a few different solutions, including using SVG data. I ended up using the topojson library to give nice line approximations to GeoJSON maps

- I use a simple backtracking algorithm to handle the live coloring of graphs

- I use turf.js’s polygonize function to handle finding polygons from line segments (very happy I didn’t have to implement this myself!)

- I wanted to make the game as mobile friendly as possible (don’t think I’ve nailed this quite yet)

There were also a few tradeoffs I made:

- I wanted give links earlier in the game for players to learn more, but I decided to wait until the end to maintain the flow of the game

- In order to make the game more mobile-friendly, I generally stuck to maps with a small number of regions (at least for maps people have to interact with them). So for the most part all of the instances in the game are “easy”

172 comments

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bgoated01|1 year ago

I showed this to my two kids, and we all three enjoyed it. The zero knowledge proof portion didnt really click for me, but we liked the four color map theorem stuff. This led me to download some maps for my kids to attempt coloring on paper, and also got me wondering about how this holds or doesn't on non-euclidian spaces. Turns out the maximum is four colors on a sphere, but 7 colors on a torus! More details here: https://mathworld.wolfram.com/TorusColoring.html

Thanks for leading us down this mathematical rabbit hole today.

ianseyer|1 year ago

The best analogy of zk-proofs I've heard is to suppose you have found Waldo in "Where's Waldo," and want to prove that you have done this without revealing the location.

You could take a piece of paper (much larger than the picture/book), and cut out a waldo-shaped hole it and position the paper such that he is shown in the hole. Then, when you show it to the challenger, they know that you have found him without you revealing where he is.

dmurray|1 year ago

Four colours also isn't enough for some real-world country maps. Countries with enclaves (like Alaska, Kaliningrad or Sint-Maarten, though only the last actually makes 4- colouring impossible) change the topology: you can think of what shape the earth would have if there was also a tunnel connecting Alaska and New York.

enlyth|1 year ago

Regarding the zero knowledge proof, there'd be a chance that the two random ones you reveal are the same color, if three weren't enough.

So by doing this over and over again, if the two you choose are always different colors, you approach a 100% certainty that it's legit.

You never really get a 100% proof but the more times you repeat the closer you are to being sure. At 99.999999% after repeating this enough times, you'd most likely be satisfied.

Aardwolf|1 year ago

Does the torus one apply to a wrap-around 2D map then? So if the edges don't wrap, the max amount of colors needed is 4, but if the edges do wrap, you could make a map requiring 7 colors?

EDIT: yep looks like it, the leftmost picture under 'snapshots' here is a 2D map of what's on the torus and looking at e.g. the blue band, it touches all 6 others (just barely the cyan and yellow ones with a few pixels of its tips when wrapping between top/bottom): https://demonstrations.wolfram.com/SevenColoringOfATorus/

armchairhacker|1 year ago

Here's my explanation of the ZKP:

First, both you and the oracle know what the uncolored map looks like, and what the 3 colors are.

Step 1: The oracle sends the entire 3-colored map, but asymmetrically encrypted. So you can't see the map, but the oracle can't "un-send" it. If no 3-coloration of the map exists, the oracle has to send you something, and because you know what the map and colors look like, the only thing they can send is a map where some two adjacent regions have the same color.

Steps 2&3: You randomly pick two adjacent regions and ask the oracle for their decryption keys, so you can see their colors. When you initially received the encrypted map, you could not know whether it had two same-colored adjacent regions. But, if you happen to randomly choose the same-colored regions, the oracle has no way of not telling you. If the oracle refuses to send the decryption keys for those regions, or sends ones that don't successfully decrypt, you'll know something is up, and can assume the regions are the same color. And the only keys that successfully decrypt the regions' colors, decrypt into their original colors; so the regions will only decrypt into different colors, if they were different colors in the encrypted map the oracle originally sent.

To further illuminate: the "random pick after the map is received" ensures that the oracle must send you a map where all adjacent regions have different colors, even though you can't see all the colors yourself. Otherwise, the oracle can't guarantee that you won't ask for the two regions with different colors (because they sent the map before you randomly pick), and if you do ask for those regions, they can't respond in a way that re-assures you the colors are different (because the only way to do so is send keys that decrypt the regions into separate colors, and since they decrypt into the same color, such keys don't exist).

Step 4: Repeat steps 1-3 an unbounded number of times. This is necessary because in a single iteration, there's a chance that the oracle sends a map with two adjacent same-colored regions, but you pick two different regions; so the map is un-3-colorable, but you don't find out. In fact, this is a very high chance if it's a large map and only a single pair of adjacent regions have the same color. But more iterations increase the probability that you do find out indefinitely; with enough iterations, the probability that one of them you get lucky and select the same-colored region is 99.999...%.

Also, each time you repeat steps 1-3, the oracle sends the map with a different coloration. Otherwise, you'd slowly reveal the colors to get the fully-colored map, so it wouldn't be a zero-knowledge proof (two colors in each of two maps with different colors doesn't give you any more information than two colors in one map, so even with unbounded iterations the original coloration isn't revealed). If the map isn't 3-colorable, the randomization doesn't affect the probability: when the oracle randomizes the map, they could choose an entirely different coloration and give two different adjacent regions the same color, but the probability of you randomly choosing those two regions stays the same, so the probability of "getting lucky" in one of enough iterations also stays the same, at 99.999...%.

helboi4|1 year ago

same that was extremely fun but im not sure i'm going to grasp the zk proof thing

franciscop|1 year ago

[spoiler alert]

I knew that 4 colours sufficed for any arbitrary map from back in the day when I learned this, but still I found it VERY rewarding by attempting to draw a map that needed 5 colors, and how intuitive this demo was for getting a "feel" for a thing that I knew only theoretically! Like I needed an impossible geometry to fit, either an area that stretched to a zero-width path (which would becomes a point, and thus 2 areas, so doesn't fit) or some other "impossible" geometry. Loved it, congrats on a really well executed idea!

8organicbits|1 year ago

It was really enjoyable to try. I got an optimal 4-color map on the first try, so I was over confident. My approach was something like: put a bunch of the 4-color maps next to a long Chile-like thing. When that didn't work I added borders until my device couldn't render it any longer. Very very fun.

genewitch|1 year ago

there has to be a layman's explanation. I knew the easiest way to get four colors was to put a split square inside another split square "donut", but the reason you can't force 5 colors is that word "inside". There has to be a nice, tidy "verbal proof" that no matter what, one or more colors will be "trapped" inside at most 3 other colors.

zamadatix|1 year ago

Loved the interactions and flow overall but I'm a bit lost on the zero knowledge proof example. I'm familiar with the concept but I don't follow how the example is one. E.g. "By repeating the process enough times, the probability that you never catch me becomes smaller than, say, getting struck by lightning" doesn't seem to show it's a proof? If I pick a hundred numbers it'll look like I just proved some black box function which happens to be Sin[n] + 0.999999999999 is always positive even though I'd be able to clearly show it negative with the knowledge of the function.

It feels like something that got detached from the things that make it work during simplification. Or it could be that I just have a misunderstanding/oversight in the zero knowledge proof :).

In an unrelated note: I colored the larger graph and it didn't even play along!

MCSP|1 year ago

Very glad you enjoyed it!

For the ZK example, the math behind it is this: if there are m bordering regions and I am lying, you have a 1/m chance of catching me each time. Thus after k repetitions the chance you haven't caught me is (1-1/m)^k \approx e^{-k/m} which is extremely small for k sufficiently larger than m.

Now, you may rightfully say: hey that's still not a "proof," you could still be lying! There are two responses to this:

1. The probability can be made incredibly small, like smaller than the the chance, say, your computer got hit by a gamma ray burst that would flip bits from 0 to 1 (I really have no idea if this actually happens but people have said it to me).

2. It turns out it is mathematically impossible to get the zero knowledge property if you want true proofs (i.e., no probability of being wrong). So, there's a trade off: if you want zero knowledge, you have to accept some (small) failure probability

P.S. Adding an easter egg for coloring the larger graph is on the todo list :)

quuxplusone|1 year ago

OP: Although I'm not really in the target audience for this demo (I already knew all the punchlines), it does occur to me that it might be helpful to readers like the parent-commenter — and even perhaps thought-provoking to us know-it-alls — if you provided a mode at the end of the demo where the graph was in fact not three-colorable, and the computer actually would lie about its being three-colorable. So it would generate a "three-coloring" with a flaw somewhere, and display its representation as products of primes, and you'd get to choose two adjacent products and receive their factors... and so you could see for yourself exactly how long it took for you to luck into catching the computer in one of its lies.

And the demo could also tell you the expected number of iterations to catch the lie with (50/90/99%) probability. It'd be a pretty large number even for such a small graph, I'd bet.

(Of course the computer could also lie about the factorizations, since it's unlikely a human would bother to catch it in that kind of lie; but let's assume it doesn't ever do that.)

Readers might also be interested in the https://mathworld.wolfram.com/McGregorMap.html (reported, on 1 April 1975, to require five colors!)

raincole|1 year ago

I've got another problem about this zero knowledge proof. The digital version doesn't make a lot of sense to me. It depends on the fact we don't have a fast integer factorization algorithm. But integer factorization is not proven to be NP-complete, and 3-coloring is NP-complete.

So isn't it possible that there is a polynomial time algorithm for integer factorization, but no polynominal time algorithm for 3-coloring, and therefore the "zero knowledge proof" actually reveals the answer?

DoktorL|1 year ago

> E.g. "By repeating the process enough times, the probability that you never catch me becomes smaller than, say, getting struck by lightning" doesn't seem to show it's a proof?

That's fine though, because the point isn't really to publish math papers without disclosing proofs. For example, presenting a valid digital signature is sometimes colloquially called a proof that you had the private key, even though there is 1 in gazillion chance that you didn't. For such practical tasks, very high chance tends to be good enough.

esquivalience|1 year ago

I think the answer is that each time you reveal the colours, you observe that they are within the set of three colours illustrated at the beginning of the proof. Whichever you reveal, you never find a fourth colour.

This confused me at first.

chromy|1 year ago

The Republic of Ireland (the west most region on the first page) isn't part of the United Kingdom. The term for the group of regions shown is 'the British Isles'. See https://qntm.org/uk While it seems like a trivial distinction the whole thing is somewhat fraught (https://en.wikipedia.org/wiki/The_Troubles).

romwell|1 year ago

It's about as "trivial" a distinction as considering Crimea (or the entirety of Ukraine, for that matter) a part of Russia.

Many, many people have died for this triviality.

"Somewhat fraught" is a very interesting choice of words, but then again, so is "The Troubles" (when the subject matter is decades of bombings and killings).

MCSP|1 year ago

Whoops! Switched to "British Isles" -- update should be percolating now

nirolo|1 year ago

You might want to get into touch with some museums on science topics to see if they are up to show it. I live in Germany at the moment and know of at least two MINT focused museums that let visitors engage a lot with their (sometimes digital) exhibits and this here checks all the boxes to make a great exhibit.

Very well done, I'll try to see if my children will enjoy that already too.

wrsh07|1 year ago

Absolutely!! Talk to MoMath in NYC too

I'm happy to find a contact there if you want

tzs|1 year ago

> Step 1. I put a <purple circle>, <blue circle>, or <red circle> color dot on each region, but hide it under a post-it

> Step 2. You click any two bordering regions, and I pull off their post-its

> Step 3. You check that the revealed colors are different

I would add explicitly in step 1 that you tell me what 3 colors you used, and in step 3 that I check that the revealed colors are different from each other and are both from that set of 3. Similar in the explanation of why this should convince me.

gkoberger|1 year ago

This was one of the cooler teaching examples I've ever played with... awesome job! Appreciate the warning that the 5 color map is "very difficult". It felt easy enough, and I would have spent an hour on it!

This was so much cooler than just being told that 4 colors is enough for every map – this one will stick with me.

It would be wonderful if schools taught a bit more like this – I almost felt like I discovered it myself!

baruchel|1 year ago

Hi, my two cents; you claim "Although mathematicians believe their proof is correct, it is too complex to verify without computer assistance", but I'm not sure "believe" is the correct verb since the proof has been formally verified (see for instance https://github.com/coq-community/fourcolor for a formal verification in Coq).

I understand that you want to emphasize the fact that no human can understand the proof with a full overview, but I wonder whether the current sentence will not make people think mathematicians are not perfectly sure of the proof.

TheNewAndy|1 year ago

I would consider a proof to be a "repeatable argument". One you could show to someone and expect them to be convinced by it. I think it is a defensible viewpoint that a proof in coq is not 100% convincing. If you think otherwise, then how can you reconcile the existence of falso (a coq verified proof of "false")?

https://github.com/clarus/falso

Proof and belief I think are pretty strongly intertwined, but I'm not going to pretend to have a particularly rigorous philosophy on the matter. Similarly, when the proof of Fermat's last theorem was published, I don't know if I should consider that to be a proof because it is well beyond my comprehension. I have no reason to question it, but should I consider it a proof? I know that people smarter than me (e.g. Wiles) thought the original version of it was a proof, but it had a subtle error in it which required a fix. While I haven't looked at the proof and revision, I would be surprised if I could look at the two versions as labelled and tell which one is the correct version.

MCSP|1 year ago

Good point! I'll try to think about a better way to phrase this (happy to hear suggestions)

gergo_barany|1 year ago

That Coq proof is not "without computer assistance". No Coq proof is, as Coq is literally an "assistant" that runs on a computer.

And those many jobXtoY.v and taskXtoY.v files sure look like they also do the same as the Appel and Haken proof, namely enumerate lots and lots of cases that are then machine-checked. So I don't think the computerized Coq proof is really qualitatively different from other computerized proofs that enumerate so many cases that a manual check would be impractical.

AndrewOMartin|1 year ago

Can you add to the FAQ at the end an answer to the question "How do I know you're not just showing me two random colors?"? It's possible this is already addressed and I missed it.

MCSP|1 year ago

Thanks for the feedback! As hcs suggests, this is part of the physical post-it assumption. I'll think about ways to make it more clear -- adding an FAQ is a good idea :)

hcs|1 year ago

You do need to prove that you have assigned the colors before the choice of what to reveal is made, I think. Physically this is guaranteed by the presence of the colors under the post-its (barring dynamic e-paper or something).

I'm not sure how it works with the example of the primes, I lost the link to the later pages of the game so I can't read over it again, but I think it's guaranteed because there's just one number encoding all the assignments and you just get to unlock a single pair with the key given in response to your choice. There's an assumption that there isn't enough information in the key to fake any response, it has to reveal something that was already in there.

MrZander|1 year ago

I know that it is impossible, but it was fun to try to make a 5 color map work. That being said, is this a bug? https://imgur.com/a/zbkYg9j

I can't seem to wrap my head around why this isn't 3 colors.

namjh|1 year ago

Great work! I really enjoyed the interactivity. Actually I already was aware of the concept of zero-knowledge proof from the wonderful article by ZCash(which is a privacy-oriented cryptocurrency) core developer Matthew Green, worth to check it out: https://blog.cryptographyengineering.com/2014/11/27/zero-kno...

My two cents of the ZKP illustration is that directly using hashes are more likely to convince "computer-friendly" people to introduce the commitment scheme.

pontifier|1 year ago

I triggered a coloring bug as well during that stage.

sn41|1 year ago

Just a quick note: Rahul Ilango is a phenomenal theoretical CS researcher who has made great progress towards understanding the "Minimum Circuit Size Problem" [MCSP], long believed to be, but not yet proven, NP hard. Needless to add, "the username checks out".

gpnt|1 year ago

> Warning: very difficult! Skip after trying a lot.

I think "very difficult" is misleading here. It implies there is an answer if you try hard enough.

zild3d|1 year ago

i appreciate the intention to let you struggle with it on your own for a bit, but not go crazy.

a better experience might be having the warning reveal more after a few attempts, but I don't mind starting with a "warning it's surprisingly tricky"

kzrdude|1 year ago

There'sa tidbit for you later if you continue (The "do you trust me")

genewitch|1 year ago

well, i knew there was no answer and i still tried for 15 minutes. I think that's the point!

williamDafoe|1 year ago

I remember when our neighbor Ken Appel proved the 4-color theorem (together with help from Arnand Haken). He had help from his teenage kids (Andrew, Laurel, & Peter) who helped him to check the output of the computer program that generated more than 1,000 different patterns and colorings to ensure that they could all be colored with only 4 colors. Andrew (son of Ken Apple) today teaches at Princeton University. https://www.cs.princeton.edu/people/profile/appel

gexaha|1 year ago

Nice puzzle, congrats! I also like this part of maths, and there's a related concept of Snark graphs.

https://en.wikipedia.org/wiki/Snark_(graph_theory)

First is that "One of the equivalent forms of the four color theorem is that every snark is a non-planar graph". Second, is as strengthened form of the four color theorem: "every snark has the Petersen graph as a minor", which is kind of proven (already 25 years ago), but still lacks 1 paper: https://thomas.math.gatech.edu/FC/generalize.html https://math.stackexchange.com/questions/3692582/what-is-the...

And another related concept is of nowhere-zero flows, and even more stronger conjecture that "every bridgeless graph with no Petersen minor has a nowhere zero 4-flow". https://en.wikipedia.org/wiki/Nowhere-zero_flow

hooby|1 year ago

So, there was this one question "Can every map be colored with just 4 colors?"...

And there I sit, knowing that every map of CONTIGUOUS territories can be colored with 4 colors - but on real world maps, there are enclaves - little islands that belong to a country that they have not connection to. And if those shall have the same color as their parent country, then 4 colors is not enough...

So I pick the answer "NO".

> you are wrong!!!!! every map can be colored with 4 colors! it has been proven!!!!!

N0b8ez|1 year ago

>but on real world maps, there are enclaves - little islands that belong to a country that they have not connection to. And if those shall have the same color as their parent country, then 4 colors is not enough...

Can you give an example of one that can't be colored with 4 colors?

OmarShehata|1 year ago

I love this! I'd for this to be a more typical experience in math class

(I bought Paul Lockhart's "measurements" but gave up because I felt like I needed a sandbox to play with and little hints. Like, I don't want to be told the answer but I want to know feedback exactly like this demo. Very simple: "this is not right" or "this is right, but can be done with fewer")

(My dream is to have a little game jam where we make interactive versions of these concepts as puzzle)

umvi|1 year ago

Seems easy to intuitively prove that 5 colors is impossible.

In order to need 5 colors, you'd need to construct a graph with 5 nodes where each of the nodes connects to all other nodes, but without any edges crossing: https://imgur.com/U52SFSi

You can just tell after playing around with the graph that it's impossible to move the nodes around on a 2d plane without an edge crossing; you need a 3rd dimension.

tomsmeding|1 year ago

Why would it be necessary for a graph requiring 5 colours to have a 5-clique (as it's called [1])? The western-US example in the OP [2] has no 4-clique, yet it requires 4 colours. (Try drawing out the incidence graph of the faces, i.e. a vertex is a US state and an edge is two states bordering. Lots of 3-cliques (triangles), but no 4-clique!)

Side note: indeed, 5-cliques are not planar: that is to say, there is no map you can draw that has five regions all bordering each other. This is not too difficult to prove, actually. Proving that 4 colours is enough is a whole different league!

[1]: https://en.wikipedia.org/wiki/Clique_(graph_theory)

[2]: https://www.rahulilango.com/coloring/wus

SamBam|1 year ago

I've always found what happens in the third dimension weird.

A 0-dimensional space needs up to: 1 color.

A 1-dimensional space needs up to: 2 colors.

A 2-dimensional space needs up to: 4 colors.

A 3-dimensional space needs up to: ∞ colors.

I can easily picture why a 3D space has no limit to the number of colors (personally I always imagine color blocks hanging in space connected to every other color block by bendable wires), but I don't quite understand why the pattern is that way.

soneca|1 year ago

Great job! I enjoyed going through the steps.

The final though seemed like a huge leap for me, who don’t know anything about those math mysteries (which I assume is your target audience).

First I was curious to learn how is the fast way to understand that 1, 2, or 4 colors suffice. And why finding out such a way for 3 is so hard.

The zero-knowledge proof demonstration felt like “changing the subject”. Probably I missed the connection there.

gowld|1 year ago

ZKP is the subject. The maps part is a helper lemma.

It would help to clarify that in the beginning. The game is a bit of a shaggy dog tail. It would be good to give an outline and progress bar at the start (without spoilers)

sverona|1 year ago

This is cute. You should flag the "I claim that three colors suffice" map if the user actually 3-colors it. At least, I think I did...

aib|1 year ago

Ahh, very nice. It was fun to rediscover/relearn some of these things through this game.

Very nice wording on the 5-color challenge! I think it was the perfect balance.

One thing I was missing was the ability to move the points already on canvas. I assume you already considered, though. (As well as right-click-to-remove?)

Guvante|1 year ago

Fun fact, one of the reasons the four color problem is hard to prove is there isn't an algorithm that can color a map in four colors.

Well beyond effectively trivial ones where you try over and over again.

But the algorithm for coloring with five is pretty easy (relatively speaking still involves fun graph theory)

noodlesUK|1 year ago

Just FYI the “map of the UK” includes the Republic of Ireland, which is very much not part of the UK.

There’s not a 100% great term for the collective unit of land. Generally people go with “UK & Ireland” if they’re trying to be sensitive.

HeatrayEnjoyer|1 year ago

'British Isles' identify the geographic islands.

MCSP|1 year ago

Thanks for pointing this out! Switched to "British Isles" -- update should be percolating now

L3viathan|1 year ago

These kind of things are also why four colours are actually _not_ always enough, in the real world. Countries can have exclaves :)

joshlk|1 year ago

That was fun.

On another note, I dislike how “Zero-Knowledge Proofs” are called proofs. It’s not a proof. You iteratively increase your belief that the result is true, like in experimentation, but that’s not a proof.

tyilo|1 year ago

If someone has signed something cryptographically, wouldn't you say that the signature was a proof of someone with the private key signing it? (Even though it is possible to construct a valid signature without the private key - you just have to be very very very lucky)

I guess you also don't like the name Proof of Work.

hcs|1 year ago

It might help to think of the sense of "proof" that's synonymous with "trial", rather than a specific formal math sense of proving a theorem from axioms by formal transformations.

fragmede|1 year ago

zero knowledge corroboration isn't the same thing as a zero knowledge proof. If the provided evidence isn't enough, then you keep iterating until it's proven.

next_xibalba|1 year ago

Although I still didn't fully understand the relation between zero knowledge proofs and the post-it example, this game is just kind of fun in its own right!

Timwi|1 year ago

It showed a complicated map and asked me if it was 3-colorable. Then it said it can convince me that it's 3-colorable without revealing the solution. But then it demonstrated this proof on a super simple map that we already knew to be 2-colorable, not the complicated one I was told to assess.

JohnMakin|1 year ago

This gave me PTSD flashbacks to an extremely difficult computational geometry course I took once, but this is cool.

hgyjnbdet|1 year ago

Spent way too long on the five colour thing refusing to skip. You always have to surround one colour which then protects it. You simply can't touch four colours at once. Then I skipped it and found out it was impossible, FML.

dunefox|1 year ago

In Android using Firefox the button to go to the next challenge doesn't seem to work.

MCSP|1 year ago

Will look into this. Did it happen on the first page (map of Britain + Ireland)?

gsuuon|1 year ago

This is awesome and I hope in-general that a lot more education is done this way, especially with complicated concepts. I wonder if this sort of interactive toy explanation is currently used in classrooms?

snthpy|1 year ago

Nice!

I knew the 4-colour theorem but the zero knowledge proof illustration was great. I didn't get it initially but the FAQ cleared it up and I felt like I learned something as it wasn't obvious on the first look.

ModernMech|1 year ago

It's very fun!

Only thing I would change is to make it so clicking on the picture doesn't trigger a text select, it was hard to play because a context menu kept popping up every time I changed map color.

NegativeLatency|1 year ago

Something about 4 colors makes sense to me intuitively because you've got 0 or 1 color for each of the two cartesian axes (2 * 2 = 4). Not sure there's anything behind that though.

riffraff|1 year ago

I loved this, and, like others, walked through it with my two kids (7,9). They have up at the last page but they seemed to enjoy the process nonetheless!

Good job, would love to see more.

your_friend|1 year ago

How cool! I didn’t expect it will end up with ZK proofs that I was curious about for a long time. (After reading it I still don’t quite get the details of how they are working tho)

personjerry|1 year ago

How does the zero-knowledge solution make sense? Can't you just cheat and show me two random different colors whenever I click two post-its?

namjh|1 year ago

In reality, the entire map should be sent first to the verifier (with colors hid behind the post-it) so if it was a bogus randomly colored map, you may find two adjacent points having same color if you try extremely many(think hundreds or thousands in the website's case) times. If you sufficiently try many times and fail to find the adjacent points, you will convince that the prover have the map which is correctly 3-colored.

Note that the entire map is sent again, shuffled its color each time after you choose the two points.

mbivert|1 year ago

Enjoyed the tutorial very much, thanks.

As a suggestion, I would dearly enjoy a follow-up rigorously connecting those visual, intuitive ideas to actual mathematics.

sakras|1 year ago

This was fun, I went into this thinking "Ha I already know this theorem" but came out learning something about zero knowledge proofs!

windowshopping|1 year ago

I went in skeptical and got completely hooked. Well played. Very neat thing to build. Wish more math were taught creatively like this.

teddarific|1 year ago

Wow, this was a lot of fun.

3 was a lot harder than expected — a great exercise for anyone honestly. I'm a math nerd so this was cool visualized!

genewitch|1 year ago

the easiest 3 is an equilateral triangle split in half with any shape containing it - for 4 split the container perpendicular to the split in the triangle.

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yochem|1 year ago

You mention that this problem has overlap with training neural nets. Could you link some further reading for this? :)

passwordoops|1 year ago

So addictive! And it's great how you tie it in to the greater mathematical concept. I'm loving it!!

barbariangrunge|1 year ago

This is lovely. The Ux isn’t my favourite when it’s time to draw but it’s pretty great besides that

andrei-akopian|1 year ago

1. Nice site, bookmarked to give it to people. 2. You are a very bad and annoying person ;)

ceva|1 year ago

Would be nice to Introduce another continent like Europe :) it looks really nice tho!

ehershey|1 year ago

Wow what a fun little interesting time. My wife and I made it to the end on mobile!

neuron-enix|1 year ago

There goes my 2hrs of sleep, trying to solve feeling that I was close to solving, only to see myself draw shapes that I have never seen or imagined in my life.

Well in the end it was fun, but the warning is very misleading at least from a game perspective. I have played games at the same level but it certainly wasnt this hard, haha...

But hey, saying that it was difficult, was the only thing that kept me going for 2hrs, only to be annoyed and have a face palm moment after seeing the answer.

Nonetheless it's good post

js98|1 year ago

Nice work! I spent a bit too much time creating a map with 5 colors… ;)

poopcat|1 year ago

Had a great time with this! Great break to get my mental gears moving

dcastm|1 year ago

Thanks for sharing. This was instructive and fun in equal parts

xg15|1 year ago

(spoiler alert)

Thanks a lot for the game. I really enjoyed it and it got me thinking about the coloring problem.

I wonder if it could be interesting to also add some bits of the corresponding graph problem into the game. This might be able to make the coloring problem a bit less "mysterious", but not less interesting.

Some shower thoughts:

It's easy to see that if you start with an arbitrary "country map", you can easily convert it into a graph with the same coloring properties: Just draw a node into the center of each region, then, if two regions have a shared border somewhere, connect their nodes with an edge.

The coloring problem is now the task of coloring all the nodes, so that no two nodes that are directly connected with an edge have the same color.

The solution to that task is also easy to see: If you have n nodes where each nodes has edges to all the other nodes, then you need n colors. The more "missing" edges you have in the graph, the less colors you can get away with. (The location of the missing edges is important though: As soon as there a group of n fully connected nodes, you need at least n colors, no matter how many additional nodes and missing edges there are)

Does that mean you can construct graphs that need 5 colors or more? Yes, just make the desired number of nodes and draw edges between all of them.

So then, where does the limit of 4 come from? There it gets interesting: Because not every graph con be converted back into a country map: Only planar graphs, i.e. graphs where no edges cross if you lie it out on a plane have a corresponding country map, otherwise you'll get an "impossible geometry".

So the coloring problem "really" shows that you can have at most 4 fully connected nodes in a planar graph - if you have graphs with more connections, you will always have at least two edges crossing, no matter how you arrange the nodes and edges on the plane.

This might also explain why it is so hard to produce good visualisations for arbitrary graphs.

An interesting question might be how the planar criterion works for other geometries, e.g. if you lay out the graph on a sphere or torus or multi-hole torus.

Another aside: In real life, states are not always continous regions on a map. There are a lot of nations that have enclaves, oversea territories or for other reasons consist of more than one geographical region. So in theory, a "map of nation states" instead of a "map of regions" could represent a nonplanar graph and could have a coloring number greater than 4. I'm not sure if there is actually such a situation anywhere on the globe though.

stop50|1 year ago

Very nice. I had no problems playing it.

PUSH_AX|1 year ago

Thanks for taking me on that journey!

segfaltnh|1 year ago

Well done, enjoyed this a lot.

SilasX|1 year ago

Uh, when you draw the map that requires three colors, I couldn't figure out how to submit it to at least be told it's not good enough. Or if it automatically accepts for a 3-min [1], then it was too hard to make sure that the boundary reached the edge of the screen. (I thought I successfully drew five regions around a point.)

[1] sorry, 3-chromatic or whatever

MCSP|1 year ago

Hmm, my guess is you're trying to use the box's borders as lines (they don't count, only the lines you draw count). Let me know if that's not the issue. Also, I'll think about ways to make this more clear!

vavooom|1 year ago

that was fun :)

zem|1 year ago

great work!