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brezelgoring | 1 year ago

I’m a grown man and I quickly fell into a flowchart mindset when I started, where I checked if a raider: A) Had skills I needed and an appropriate personality, and B) was healthy. That decided if he was scrapped for parts, sold wholesale or recruited. There were counted instances where NPCs didn’t end up in the meat grinder, as viable members of society were few and far between, and they had to be lucky enough to be incapacitated instead of dying in a kill box.

It took a conscious effort not to do this kind of morbid activities. I found late into my Rimworld experience that healing and releasing prisoners nets you good relations with other factions. After releasing 5 or so of them with a full belly and no injuries the tribes and cities around you decide “Hey, you’re alright, mister, we won’t raid you anymore”. Except for pirates, space pirates will never like you. So they either become chicken feed, an involuntary organ donor or a couch, maybe all three.

Time and effort and resources put into helping people that came specifically to kill you doesn’t happen spontaneously and I doubt a kid would favor that style of play. I wouldn’t want my son to tell me stories of how he turns people into a log or how his cyber super soldier can level 100s of tribesmen with a minigun by himself.

I’d rather introduce him to other war crime sims like Factorio where humans aren’t the subject of his ire.

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