(no title)
zith
|
1 year ago
Does anyone know if Embark are still using a lot of rust in their production games? They seem to be a very well funded studio (lots of employees, big fancy office, competes with other AAA FPS-games). I wonder if these experimental-sounding projects have given way to more classic tech in the churn of building games that are profitable.
rob74|1 year ago
> Our Rust project has different requirements than a video game. It’s a platform that will enable everyone — not just professional game makers — to build new small interactive experiences.
The kajiya renderer is available on GitHub, but contributions have slowed down since mid 2022: https://github.com/EmbarkStudios/kajiya/graphs/contributors
The "creative platform" is now apparently available under wim.live (and has a twitter account called @createplaywim): https://wim.live/en/ - but the website only seems to play a video, I couldn't find any other functionality.
They seem to be using Rust in a lot of tools though: https://github.com/EmbarkStudios
whizzter|1 year ago
cyber_kinetist|1 year ago
Seems that they're trying to earn money by shipping games in Unreal first, while developing their Rust-based engine behind the scenes.
molenzwiebel|1 year ago
Last time I tried it, they were working on integrating wasm support for user-accessible custom scriptable scenarios (a la Roblox).
henriquecm8|1 year ago
kg|1 year ago
I expect some studios are just quietly breaking the rule and not telling anyone, but I'd be worried, personally.
Thaxll|1 year ago
https://www.scedev.net/index.html
vrmiguel|1 year ago
They mention stuff like "an interpreter which translates the [JavaScript] code but locks it up in a cage"¹, their presentation² mention JS interpreters and a JS AoT compiler, so I'm not really sure how they did it
¹: https://www.radicalfishgames.com/?p=6892 ²: https://www.youtube.com/watch?v=KfBzlzvt8RU
grafs50|1 year ago
watermelon0|1 year ago