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ianbishop | 13 years ago
Instead of just giving away a device though, Microsoft really gamified the experience by offering several different prizes (including pre-paid credit cards) and tiers based on the number of apps developed. I think this really helped draw the college crowd in.
They also approached individual companies who have successful applications on other platforms and offered to pay them large good amounts of money to develop for the platform.
It seems like throwing all that money around really did work out for them in the end :).
sp332|13 years ago
mtgx|13 years ago
Google needs to learn how to do launches properly, and they should keep in mind that developer support from day one is extremely important. Apple had like 2000 apps for the iPad in the first days or weeks after launch, because they announced the tablet 2 months ahead, and made the SDK available right away, too. And made the iPhone developers very excited about porting their apps to the iPad. In contrast, Google released the SDK like literally a day before the Motorola Xoom launched (which cost $800 at launch - another extremely dumb move. Asus Transformer was $400 a few months later, and a better device, too), and then everyone started talking about the lack of tablet apps on Honeycomb. Would it have killed them to get the developer support before launch, like Apple? I get really frustrated when I see Google making obvious mistake after obvious mistake like this.
ben1040|13 years ago
At least as of mid-March, Google didn't even have a tablet-optimized version of the Google+ app. It was still just a stretched version of the phone view, just like most every other Android app on a tablet would look.
If G+ is supposedly the hub of Google's product strategy going forward, and G+ doesn't have a good experience on tablets, it makes me wonder if they really even care at all about the tablet platform at all.