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Orbital Mechanics and Astrodynamics

42 points| kavouras | 1 year ago |orbital-mechanics.space

15 comments

order

dotancohen|1 year ago

Go play a bit of KSP. NASA employees have stated that Kerbal Space Program has given them an intuition of orbital mechanics that a degree didn't.

And working with things that make you go _slower_ when turning on your engine to push you in the direction of travel needs intuition to even begin. Yes, once you get to the other side of the planet you are orbiting, you are going slower than if you didn't use your engine at all.

Aachen|1 year ago

The issue with ksp is that you first need to figure out the rocket design before you start on orbital mechanics (that's why I ended up building my own web simulator for that part anyway, and also because ksp doesn't support my OS)

jtwaleson|1 year ago

100%. It’s obvious that text based learning is not the best for many fields. An image, diagram, animation or game mechanic can make concepts “click” much quicker and better. With the ever increasing sophistication of society we need to focus on better ways of learning.

On the other hand, text is the universal interface…

ff00|1 year ago

Off topic but I have never understood this quote. can anyone please explain. "In order to go fast, slow down, anybody who has learnt orbital mechanics know this"

nicerob2010|1 year ago

My understanding is as follows: Lower orbits are faster because you need more radial ("forward" or outward) velocity to keep the orbit in equilibrium with the stronger pull of gravity as you get closer to the orbited body. In to reach a lower orbit from a higher one, though, and thus go faster, you essentially must slow down (remove energy) to fall toward the body which results in a faster speed when you reach the other side of the orbit

sliken|1 year ago

Very distant objects need very little speed to orbit, take for instance a geosynchronous orbit that orbits every 24 hours, which enables it to hover over the same part of the equator indefinitely.

With a braking burn from geosync orbit your orbital period would keep decreasing from 24 hours as your orbital velocity keeps increasing. The ISS and similar low earth orbits have a period of 90 minutes.

Keep in mind if trying to speed up/catch another object you can just use more thrust and keep adjusting your angle. But it's fuel intensive and when you stop thrusting you might well be in a crazy orbit, very different than the target you are trying to catch.

There's a game called Osmos on most platforms that turns this kind of thing into a game, I recommend it. As mentioned elsewhere there's kerbel space program, however there's much more than orbital mechanics involved.