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tw061023 | 1 year ago
As an example, consider Infinity Blade, the poster child of mobile gaming: released in 2010, 595 MB download, 948 MB installed. Even the first version of WebGL is capable of providing this kind of experience, we just cannot get it to the user via browser.
pjmlp|1 year ago
Or Unreal Engine Citadel demo, originally done in Flash / C++.
unknown|1 year ago
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