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whou | 1 year ago

Selaco is also another jaw dropping example of a modern game using the GZDoom engine!

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tombert|1 year ago

I am surprised I haven't heard of this one, doing a quick search it looks downright incredible and hard to believe that they managed to stretch GZDoom to handle it.

davikr|1 year ago

Yeah, it runs surprisingly well due to their optimizations. Sadly, you are still somewhat CPU-constrained due to the way BSP processing works (every single wall is processed, one by one, and the map is rendered a few triangles at a time)