top | item 40912267

(no title)

DrMiaow | 1 year ago

This is why I still have hope.

We see the tangle representing a complex system and say the tangle is ugly. We hide the tangle in text and names and say it is better. There is something odd there.

That the tangle is perceived to be uglier than the word.... is it that our brains deal better with a sliding window of symbols rather than gazing upon the sprawled true tentacled glory of some large algorithmic expression?

The promise of VP is that the program is the architecture is the monitoring tools.

Should we learn to love the sprawl?

So, I'm making two parallel attempts at this again. One more serious ( https://youtu.be/sqvHjXfbI8o?si=-PDXQes5i4JglBQj&t=411 ) and one as a game/exploration.

The first will be for tiny machine-generated programs linked together, which will be for a research project. The second is for an abstract physics game which will be for learning, fun, and hopefully some tiny profit on Steam. (Will appear here https://store.steampowered.com/search/?publisher=My64K when playable)

In, both I am adding severe constraints to the VP design but the game one will be the most interesting. I'm looking to add a kind of cellular automata mediated physics that also provides gradual automated optimization. Think programming in Minecraft with Redstone but with multiple dimensions and a regular polygon substrate. The key ideas I am exploring in both are:

1) Can we design a substrate that enforces some order that solves the tangle problem?

2) Within a substrate, can an algorithm be "crystalized" or "folded" into something recognisable by its shape?

I am starting next week. I have six months off work. It should be fun.

discuss

order

No comments yet.