(no title)
tduan
|
1 year ago
It’s often associated in PoE that friction is what usually drives profits. Using a recent meta example, Graveyard crafting was extremely tedious while simultaneously being extremely lucrative. I am quite interested then to see what the implications on the economy are if adopted mainstream by the masses. People nowadays would rather pay 3x the prices of the craft rather than learning how to do it themselves, but if there was a convenient calculator that could derive the optimal algorithm I suspect we will see a different behavior emerge.
redrobein|1 year ago
tduan|1 year ago
22c|1 year ago
Do it again, but optimise for fun instead of time and we've come full-circle :)