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redrobein | 1 year ago

I think most experienced players are already pretty optimal at crafting. There might be some rare case where it might save you a couple div at best. It's usually obvious by design how to achieve something. Of course there is a market because some part of the playerbase can't do this (which might become lower) and some part of the playerbase still sees it as time efficient to just buy it precrafted. Likely there's less incentive to craft in bulk, large bulk currency trades become more expensive, making the crafted items more expensive for the unkowing new player who doesn't use this tool. Personally, I don't think it would change the economy that much.

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tduan|1 year ago

Agreed, and I think my point around adoption by the masses was made a little too lightly - as you mentioned there will always be a part of the player base who prefer buying and playing the game rather than spending time crafting (regardless of how trivial the craft is).