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DrMiaow | 1 year ago

I'm making two parallel attempts at solving this problem. I have some time on my hands for the next six months.

One serious as part of a long-term research project where I will be relying on some AI techniques to create the UI ( https://youtu.be/sqvHjXfbI8o?si=-PDXQes5i4JglBQj&t=411 ) and one as a game/exploration, kind of multi-layered/dimensional red-stone programming.

The first will be for tiny machine-generated programs linked together. The second is for an abstract physics game which will be for learning, fun, and hopefully some tiny profit on Steam. (Will appear here https://store.steampowered.com/search/?publisher=My64K when playable)

In, both I am adding severe constraints to the VP design but the game one will be the most interesting. I'm looking to add a kind of cellular automata mediated physics that also provides gradual automated optimization. Think programming in Minecraft with Redstone but with multiple dimensions and a regular polygon substrate. The key ideas I am exploring in both are:

1) Can we design a substrate that enforces some order that solves the tangle problem?

2) Within a substrate, can an algorithm be "crystalized" or "folded" into something recognisable by its shape?

Starting next week. Should be some fun coding.

discuss

order

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