(no title)
rphln
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1 year ago
I think it'd be interesting to compare against F#, especially since Godot already has first-class support for .NET. When the bindings get fully fleshed out, what will OCaml bring to the table to warrant the extra hoops for the user that has no prior preferences for either languages?
TillE|1 year ago
rphln|1 year ago
(I never got around to that point though, I usually start making games as libraries and then get nerd sniped into reading about game theory for the AI before I make them playable for humans.)
runevault|1 year ago
nox101|1 year ago
eole666|1 year ago
lewispollard|1 year ago
Using C# actually nets you more features, not less.
YoukaiCountry|1 year ago
doctorpangloss|1 year ago
The idea of Godot is "extra hoops."
__jonas|1 year ago