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wudangmonk | 1 year ago
The only which I can see working as it has already proven itself for certain tasks is something like the blueprints from the unreal engine but where each node represents something big enough to warrant its own node without any no low level details like variables, conditionals, loops etc. Otherwise you end up with literally spaghetti code.
argoeris|1 year ago
Projects like Multiplayer.app are in their early days, but I can see the potential of focusing on concentrating this info and automating the maintenance of docs and diagrams.