The "Thundervolt" reference in that post is a project where they cut up a Wii PCB to leave just the DRAM and the processors on the PCB, and then they slap an external DCDC board on top of that cut up PCB to provide power to it, while also undervolting it since you reduce the IR losses.
At this point I'm a bit surprised that nobody has created a netlist of the board and simply reinstalled the relevant chips on it. There has to be more density that can be eked out for easier that way than carefully taking a Dremel to an existing board.
That's it. And they didn't include the controller ports and other bits. For instance, I don't think it has Bluetooth or WiFi antennas, so it can't connect to Wiimotes or a network.
So if you wanted all of that back, it would be a little bigger. But not by much. Probably the size of the Game Boy Advance in the picture. If that.
But if all you wanted was Smash Bros on a keychain, here you go.
This is absolutely lovely work, and the whole trim concept is mindblowing.
Buuuut yeah I thought similarly - there's no video output, power input or any way to connect controllers without that dock.
Compare it to one of the other tiny builds - https://github.com/loopj/short-stack - which seems to support wireless remotes, has HDMI and takes USB-C for power.
So is this project (a) taking the real Wii parts and putting them on a smaller PCB, (b) a different design with a more efficient same-architecture CPU, or (c) an entirely new design that is emulating the Wii hardware? Can the device run the real Wii OS or is it running a replacement OS capable of launching Wii games?
Check out the short stack GitHub for an overview of how a previous mod was done. Literally chopping up the motherboard to the bare minimum then adding back things with daughterboards https://github.com/loopj/short-stack
There's a long history of people taking an original Wii motherboard and physically trimming the PCB with rotary tools (or a hacksaw) to put them in smaller enclosures, usually to make them portable.
A NES SoC would fit easily within the area of a microSD card containing all ROMs ever published for it, and the embedded controller in the latter would still have a few orders of magnitude more transistors and be faster than it.
You would likely get into “full compatibility” lawyering very quickly. Many of the consoles have weirdo hardware components in some module or another that is still poorly understood.
This is very impressive but I think Short-Stack [1] is a more impressive project because it is a fully fonctionnal Wii (as in, it works on its own as you would expect from a regular Wii) compared to this one where it needs other accessories to be able to play.
> fully fonctionnal Wii (as in, it works on its own as you would expect from a regular Wii) compared to this one where it needs other accessories to be able to play.
I don’t believe the Wii you linked includes an IR bar, which is what your statement led me to expect.
Making video games fun does not require anywhere near as much hardware as we typically use in modern systems. I look forward to an eventual return to fun video games.
"Yokoi said 'The Nintendo way of adapting technology is not to look for the state of the art but to utilize mature technology that can be mass-produced cheaply.' He articulated his philosophy of 'Lateral Thinking of Withered Technology' (枯れた技術の水平思考, Kareta Gijutsu no Suihei Shikō) (also translated as 'Lateral Thinking with Seasoned Technology'), in the book Yokoi Gunpei Game House."
Ray tracing might be eye candy, but fast streaming of assets from SSD enables experiences not possible before (large scale open world, super fast movement a la Spiderman, instant teleportation).
GPU-powered dynamic lighting and LOD is also pretty crazy.
It wasn't clear from your post, but have you kept up with the PC indie scene of the last decade or so? There's a lot of great small gems on Steam these days that can run on old hardware (or the Deck).
But apparently the golden age is ending, as big publishers this year and last canceled a lot of projects and closed a bunch of studios. Sad, but there's still a huge backlog of great titles to go through.
The problem is when even Nintendo’s own first party titles are struggling with the hardware. That wasn’t that common with the Wii, 3DS, or previous consoles but very very very noticeable on Switch
For handhelds I'd say the Playdate [0] does this pretty well. Lots of fun and very experimental indie games.
For home consoles I hope a single board computer flls this role one day. In fact I've been experimenting with the raspberry pi to try and turn it into a console for new games but just haven't spent enough time on the project yet.
A story does not require a bunch of words either but there are a lot of great, long books. There are also great short stories.
Same thing goes for games that demand high performance rigs. It’s all about what you want in the end, and there’s no single answer for what makes a game fun. Some people really like beautiful, realistic looking games with high resolutions and frame rates. To them that is fun.
Good point. Most of the games I have played in recent years have been indie titles. Sometimes they are CPU intensive but rarely GPU intensive.
It feels like graphics in games have reached a sort of plateau now where the most visually realistic games are only marginally more realistic looking than something from nearly 10 years ago.
I'm looking for recommendations for a 30~50 run anodized aluminum case, in a similar size as the Kawaii. Does anyone have any recommendations? The quotes I'm getting are closer to $95/pc and that seems quite high.
The price for a small-batch run is going to depend heavily upon how difficult it is to manufacture at small scale. If you got that $95 quote from a local shop, you can try asking them what you can do to make it cheaper. There might be some tricky features in your design that are jacking up the labor costs.
The cheapest way to make a small-batch aluminum enclosure is probably to base it off an off-the-shelf extrusion stock. I'd go on McMaster and find some C-channel stock that fits my needs, then I'd design a base plate that nests inside the C-channel. If you're trying to go for an upscale, professional look, you can have the machine shop run a wire wheel over the C-channel before anodizing it.
Hi, I have ordered in the past from JLC3dp[1] both metal printed parts and aluminum anodized CNC machined parts. I was happy with the quality and the pricing was a lot better than my local CNC companies.
hatsunearu|1 year ago
https://bitbuilt.net/forums/index.php?threads/thundervolt.62...
That is pretty insane.
Nition|1 year ago
monocasa|1 year ago
Eduard|1 year ago
01HNNWZ0MV43FF|1 year ago
enragedcacti|1 year ago
maxglute|1 year ago
redundantly|1 year ago
bonney_io|1 year ago
bena|1 year ago
https://www.ifixit.com/Teardown/Nintendo+Wii+Teardown/812
https://guide-images.cdn.ifixit.com/igi/ewv3yZPOujCRpKEj.hug...
That's it. And they didn't include the controller ports and other bits. For instance, I don't think it has Bluetooth or WiFi antennas, so it can't connect to Wiimotes or a network.
So if you wanted all of that back, it would be a little bigger. But not by much. Probably the size of the Game Boy Advance in the picture. If that.
But if all you wanted was Smash Bros on a keychain, here you go.
cushpush|1 year ago
Sparkyte|1 year ago
VyseofArcadia|1 year ago
Neywiny|1 year ago
Nursie|1 year ago
Buuuut yeah I thought similarly - there's no video output, power input or any way to connect controllers without that dock.
Compare it to one of the other tiny builds - https://github.com/loopj/short-stack - which seems to support wireless remotes, has HDMI and takes USB-C for power.
bscphil|1 year ago
sspiff|1 year ago
Some components in this build are reconnected to the board using a flexible PCB connector, but the core is just a cut down OEM Wii board.
yincrash|1 year ago
ThrowawayTestr|1 year ago
pryelluw|1 year ago
spondylosaurus|1 year ago
And it still has the original controller/memory card ports!
haunter|1 year ago
https://www.aliexpress.com/item/1005006152991376.html
userbinator|1 year ago
0cf8612b2e1e|1 year ago
whalesalad|1 year ago
yieldcrv|1 year ago
clemiclemen|1 year ago
[1]: https://github.com/loopj/short-stack previously discussed 3 months ago here: https://news.ycombinator.com/item?id=40071826
jonathanyc|1 year ago
I don’t believe the Wii you linked includes an IR bar, which is what your statement led me to expect.
grishka|1 year ago
nsteel|1 year ago
I don't think it's worth the huge amount of effort extra compared to a simple trim.
GrantMoyer|1 year ago
Hell, it has about the same footprint as a gamecube disc.
bpye|1 year ago
zamadatix|1 year ago
Reason077|1 year ago
lhnz|1 year ago
skeaker|1 year ago
thenewnewguy|1 year ago
ThrowawayTestr|1 year ago
anthk|1 year ago
jhatemyjob|1 year ago
prmoustache|1 year ago
With cable connected one you are just looking for a console that would be dragged left and right every time you pull a bit with the controller.
LZ_Khan|1 year ago
sam_perez|1 year ago
chefandy|1 year ago
IAmPym|1 year ago
Bartkusa|1 year ago
efilife|1 year ago
windowshopping|1 year ago
th4tg41|1 year ago
latexr|1 year ago
kyleyeats|1 year ago
talldayo|1 year ago
pininja|1 year ago
notum|1 year ago
unknown|1 year ago
[deleted]
unknown|1 year ago
[deleted]
resters|1 year ago
conradev|1 year ago
https://en.wikipedia.org/wiki/Gunpei_Yokoi#Design_philosophy
whalesalad|1 year ago
latexr|1 year ago
rjh29|1 year ago
GPU-powered dynamic lighting and LOD is also pretty crazy.
solardev|1 year ago
But apparently the golden age is ending, as big publishers this year and last canceled a lot of projects and closed a bunch of studios. Sad, but there's still a huge backlog of great titles to go through.
agumonkey|1 year ago
haunter|1 year ago
ralusek|1 year ago
Subnautica
Satisfactory
Factorio
Hollow Knight
RE7
Baba is You
Baldur's Gate 3
Elden Ring
Dead Cells
Hades
Ori and the Will of the Wisp
Disco Elysium
Dishonored 1 & 2
Orcs Must Die
Planet Coaster
Portal 1 & 2
Read Dead Redemption 2
Valheim
I dont' know what you mean by "modern," but these were all games I enjoyed recently-ish, and I'm sure I forgot some.
raytopia|1 year ago
For home consoles I hope a single board computer flls this role one day. In fact I've been experimenting with the raspberry pi to try and turn it into a console for new games but just haven't spent enough time on the project yet.
[0] https://play.date/
Forgeties79|1 year ago
Same thing goes for games that demand high performance rigs. It’s all about what you want in the end, and there’s no single answer for what makes a game fun. Some people really like beautiful, realistic looking games with high resolutions and frame rates. To them that is fun.
lawlessone|1 year ago
It feels like graphics in games have reached a sort of plateau now where the most visually realistic games are only marginally more realistic looking than something from nearly 10 years ago.
roxil|1 year ago
It's been a meme for a while and I unironically agree.
unknown|1 year ago
[deleted]
parl_match|1 year ago
ryukoposting|1 year ago
The cheapest way to make a small-batch aluminum enclosure is probably to base it off an off-the-shelf extrusion stock. I'd go on McMaster and find some C-channel stock that fits my needs, then I'd design a base plate that nests inside the C-channel. If you're trying to go for an upscale, professional look, you can have the machine shop run a wire wheel over the C-channel before anodizing it.
augasur|1 year ago
[1] https://jlc3dp.com
frickinLasers|1 year ago
They have a network of vetted shops who bid on jobs when otherwise unoccupied.
unknown|1 year ago
[deleted]
alexkim97qaw|1 year ago
[deleted]
Razengan|1 year ago