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Show HN: Anyma V, a hybrid physical modelling virtual instrument

79 points| oinj | 1 year ago |aodyo.com

Hi HN! We're a small team in Lille (France) who make synthesizers and MIDI controllers. We've just released a virtual plugin version of our hardware synth Anyma Phi, which offers a semi-modular environment with a focus on physical models, although there are several other kinds of synthesis.

Here's a video: https://www.youtube.com/watch?v=6efDQ9GmRpg

We're not pivoting to VSTs, it's just that it was a practical way of investigating several issues and helping us with the ongoing development of our upcoming Kickstarter-backed synth (Anyma Omega) and MPE controller (Loom), and a gift to thank our backers for the wait they gave to go through due to several manufacturing and production issues.

I enjoy reading music-related entries here, so I thought I'd contribute this time and I hope it will interest some. I'm here for any question or remark.

29 comments

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vegadw|1 year ago

Cool to see you on HN!

What do you see as setting your synths and hardware apart from, say, the Osmose and Hydrasynth?

If you don't mind me asking, for your hardware, what's running under the hood? Big ARM cores / SOC? RTOS on a Cortex-M? What challenges have you faced working on whichever you're less used to? (The VST if you have more hardware background, the hardware if you have more desktop software background)

oinj|1 year ago

The EaganMatrix (inside the Osmose) and the Hydrasynth are both great and each one has its own approach. I think the Anyma synths are less beefy, in terms of computational resources, but the synth engine offers more kinds of modules, more freedom in some way. Not that it's always useful to have 16 LFOs or envelopes, or to be able to modulate the curve of a mapping, but it sometimes makes trying an idea easier during sound design. As we started with a wind instrument (Sylphyo), we also take special care to make support for this kind of MIDI controllers effortless.

The synth engine in the Anyma Phi runs on a STM32F4. The UI and MIDI routing runs on a separate STM32F4. No RTOS, we find it much easier to reason with cooperative multitasking, and easier to debug. So far, we don't have any latency/jitter issue with this approach, although it required writing some things (e.g. graphics) in a specific way. The Omega runs on a mix of Cortex-A7 and STM32.

I have a pure software background but I came to appreciate the stability, predictability and simplicity of embedded development: you have a single runtime environment to master and you can use it fully, a Makefile is enough, and you have to be so careful with third-party code that you generally know how everything works from end to end. The really annoying downside is the total amount of hair lost chasing bugs where it's hard to know whether the hardware or the software is at fault. In contrast, programming a cross-platform GUI is sometimes hell, and a VST has to deal with much more different configurations than a hardware synth, you're never sure of the assumptions you can make. The first version of Anyma V crashed for many people but we never had the case on the dozen machines we tested it on.

mortenjorck|1 year ago

I’ve been following the Anyma Phi on the synth blogs; great to see you here!

Any advice for someone on the product side looking to get into the synth development scene? I’m a designer and have so far partnered with a DSP developer on one project, a plugin for Reason based on Mutable Instruments’ Plaits (https://soundlabs.presteign.com), but haven’t really figured out where to go next.

bambax|1 year ago

Macro is very good, and beautifully designed! Congrats and thanks for this.

anjel|1 year ago

Looks very cool but note, Virus Total fails the windows installer (twice) https://www.virustotal.com/gui/file/29c67d9d9725178a2337f6d0...

oinj|1 year ago

Thanks. It's weird, we cross-compile using llvm-mingw from macOS and then run the Inno Setup compiler using Wine inside a fresh Docker image (Linux guest). I'm not sure how I could obtain more info on what caused both antivirus to trigger, but we'll look into it.

henearkr|1 year ago

Hi! Would this would be misplaced hope to wish that in a near future there would exist an electronic instrument reproducing physically the clarinet (with the same keys), while simulating finger holes physics and (most importantly!) reed/lips/tongue/breath interaction?

bambax|1 year ago

MIDI wind instruments have been around for a while now, including:

- Akai EWI (one of the first MIDI wind instrument, and still well known and well used)

- Roland Aerophone

- Berglund NuRAD

Have you tried them and where do you think they fall short?

PaulDavisThe1st|1 year ago

Thanks so much for making a Linux release of this awesome synth plugin (I'm Mr. Ardour).

ajxs|1 year ago

This is very cool! Some of the samples in the Soundcloud playlist sound really amazing! Is it possible to use the paid version offline? I keep my studio computer off the network so that I can totally avoid distraction.

oinj|1 year ago

Thanks! The software doesn't connect to the network. You can use another computer or your mobile phone for activation.

efnx|1 year ago

What is your sound engine built with? What tools are you using for the GUI?

I’ve found the GUI the hardest part of VST development (but I’m not on a traditional C++ Juce stack).

oinj|1 year ago

We use JUCE for building the app/plugin. It handles the GUI, the audio/MIDI devices and the plugin API. The synth engine was originally developed to run on a STM32F4 (what the Anyma Phi uses), so almost everything is purpose-built (with good old Makefiles). On the hardware, we use an immediate-mode UI and it's hard to go back to something like JUCE, which is flexible but a bit quirky. I often write GUIs with Cocoa for our internal tools (simulators, DSP models, etc) during the development of our hardware products and it's a much more comfortable environment.

In 2019 I had an early version of the Anyma engine running on Dear Imgui, it was really fun, but it would have required too much effort to properly manage audio/MIDI/plugin aspects in a cross-platform way, and the backends were incomplete at the time. JUCE was too much of a time saver to ignore for a team of 1.5.

I'm curious, if you don't use C++ and JUCE, what is your stack?

Rediscover|1 year ago

Thank You very much. It is extremely nice that a virtual piece of hardware such as this is created AND shared.

High regards!

bambax|1 year ago

Hello fellow Frenchmen!

Physical modelling is really fascinating... Currently testing this and it sounds good!

The UI is a little overwhelming though. But of course it's a difficult task to allow manipulating many parameters in a simple way. (Reason's modelling synth Objekt does a reasonably good job at that, I think).

Anyway, congrats! HN loves music, please post more! (A month ago I did a ShowHN for a "random" sequencer: https://billard.medusis.com [0]; it works well when connected to unusual sound generators such as this.)

[0] https://news.ycombinator.com/item?id=40719782

aitchnyu|1 year ago

I dont know crap about music, but can this simulate a vacuum tube amplifier and demolish the market? One internet guy explains the frequency response of a solid state amp getting a 100Hz sine wave shows a peak at 100Hz, and a tube amp shows multiple peaks. People pay a pretty penny for glowing tubes on their desks claiming its got a warmer sound which a solid state device cannot replicate.

ssfrr|1 year ago

The tube amp simulation market is already pretty…saturated. :)