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gg2222 | 1 year ago
In saying this, I'm not in favor of this regulation, actually the opposite - because imagine if this regulation passed for games and then passed for software in general next.
MMORPGs are software provided as a service, but this proposed regulation wants to make them playable even after the service provider discontinues service. If applied to software in general then that means all SaaS once it has any customers, then it has the obligation to make (and keep?) that software usable indefinitely.
And what if the reason you had to discontinue was out of your control? Eg. one of your critical service providers went out of business? Guess you'll have to recreate that service provider's whole service so your now open source software can still work on top of it before you can actually go out of business yourself.
It is just an absurd expectation for game companies to have to consider this. And in the end it just makes it harder for the smaller not-established game companies while giving the bigger companies another boost, concentrating their advantage.
observationist|1 year ago
If you run a SaaS and then shut it down, game or otherwise, then you should have to release that software under a permissive license, or to the public domain, along with any non-code assets necessary for functionality equivalent to the last commercially offered state.
The world would be better, we'd end up with fewer leeches and rent seekers.
By selling software, the developers benefit from the protections of copyrights. Mandating the release of source and assets after the end of commercial activity benefits society. This would require government to work with an archive organization of some sort - maybe offer tax incentives to any site that freely hosts said content, for up to 5 years after the release.
There are all sorts of valuable things we could be doing that benefits society and individuals instead of making it all about ruthless corporate bloodsucking and maximizing markets.
marklar423|1 year ago
Or what about scenarios where the company doesn't have code access to a critical dependency? It's not so unusual either - using a non-OSS DB or cloud service would qualify.
I think a better version of the law should mirror right-to-repair efforts: service providers have to release an API spec and not block attempts to point the client code at the new server, analogous to improving the "repairability" of the software with third party components. Constraining this event to when the service shuts down should mitigate economic concerns for companies.
zamadatix|1 year ago
That said I'd hazard a bet most people supporting this also support similar feelings about generic software as well. Sometimes it's just easier for regulation to start in one "obvious" case and spread out from there rather than hope to wait for everyone to agree to change everything at once.
snowpid|1 year ago
I am neutral to the iniative but I can answer this question very clearly: Games are cultural products and you want to get the exact same experience (as you want to see the same film and not something else)
Using GIMP or Photoshop is a very different experience: Does it matter? Not so much. You can use an alternative and in case user will change. The Crew or Gran Turismo? You don't want to change so much.
johnnyanmac|1 year ago
Maybe this is a bit too philosophical, but: you'll never get the exact same experience. Year 1 Wow is not even the same game as year 20 WoW. Braid in 2008 won't give the same "wow" factor in 2024, be it due to stiffer competition or your opinion of the creator himself over the course of 16 years. these will affect a game no matter the state, single or multiplayer, indie or AAA.
There can be some archival benefits, but I don't think anyone would expect to start a MP game 10 years from now and get the exact experience as a day one player (for better and worse).
gg2222|1 year ago
It is true there is a cultural aspect for games and they mention it, but if a regulation like this passes, then it is easy to imagine what other regulations would be pushed next.
Yes it could be great for consumers, but too many regulations means it becomes harder to start and do businesses and the advantages fall to the established players and in the end there are less options in the market(s) due to monopolies so the consumer is actually worse off.
jwueller|1 year ago
Note that it's not about running servers for all eternity. It's about patching out the requirement of an _official_ server and/or releasing dedicated server software, at least _after support ends_, like games have done for decades already.
MMOs can be both. If it quacks like a good, it is one, no matter what they say in the ToS/EULA. Stuff like World of Warcraft would likely be unaffected, because they are up-front about the duration you pay for.