top | item 41194431

Do quests, not goals

649 points| zdw | 1 year ago |raptitude.com | reply

174 comments

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[+] jessetemp|1 year ago|reply
I think what’s going on behind the verbal sleight of hand here, is focusing on the process (quest) instead of the outcome (goal). It’s the difference between doing a thing and having done a thing. I might enjoy having written a book, but I don’t think I would enjoy writing a book. And I don’t think calling it a quest instead of a goal would make much difference
[+] anirudhk|1 year ago|reply
Process over outcomes; systems over goals; growth mindset over fixed mindset; satisficing over maximizing; professionalism over amateurism; boring fundamentals over flashy tricks; response over reaction; agency over passivity; presence over regret and worry.

Unlearning Perfectionism https://arunkprasad.com/log/unlearning-perfectionism/

[+] dominicq|1 year ago|reply
I am generally skeptical of systems that apparently mostly rely on the methodology of "call this thing another name and you'll change your approach to it". This thing works because there's a community / group session around it, but it would probably still work even if you just called goals - goals.
[+] npunt|1 year ago|reply
A different name offers a different perspective, because of all the associations with the name. Problems that are hard to solve are often hard because we're stuck on a particular perspective as to how to solve them. Reframing with new associations is a way to gain a new perspective, to look at the problem differently, to gain insight that you previously did not have. This is an extremely common and effective problem solving technique.
[+] soulofmischief|1 year ago|reply
This view ignores the importance of, and empirical data around, psychosemantics.

Additionally as others touched on, a precise vocabulary or nomenclature allows us to be precise about our intentions and gives us a framework for making decisions.

"Quest" orients you around the journey instead of the destination, which can have many benefits.

It helps to not consider this, or any other technique, as one-size-fits-all doctrine. I personally have always considered myself very goal-oriented, but this article allowed me to understand things from a different angle and realize that I'm actually much more process-oriented. This will help me make future decisions around projects when planning them out and accounting for the need for sustained motivation.

[+] nuancebydefault|1 year ago|reply
I have a different take. A pet peeve of mine is give things a good name and define what you mean by it. A good name is as much as possible self-explaining. Quest rhymes well with adventure, detours, heroism,... the word itself tends to create the mindset that the author wants you to have.
[+] mihaaly|1 year ago|reply
Your interpretation is inaccurate. It was not about calling it differently and it will become something else kind of message, but to look at the things you do differently so you'd have a chance doing differently eventually, doing what is important at last.

Some (quite a few actually) need specific tags and title on everything so this assign very specific words to matters having different composition for everyone works for them, this is a typical way of relaying ideas to masses (regrettably). But the message is not what words to use but how to do things. We only can speak - exchange ideas and information - about things with words, unfortunately. Well, some can dance specific ideas and todo list to each other, but that is just freak exception. We use words for thoughts.

[+] saulpw|1 year ago|reply
Names matter. Subtle differences in perception change your stance in approaching and interpreting the thing. Like "violin" vs "fiddle", or "assertive" vs "aggressive".
[+] dionian|1 year ago|reply
I think it's subtly insightful because a goal focuses us on the endpoint and a quest focuses us on the journey that we need to undertake to get there. But to each his or her own!
[+] ThrowawayTestr|1 year ago|reply
It's about changing your mindset and how you approach your goal/quest
[+] m3kw9|1 year ago|reply
Is a type of gamification which could work for some like this fella
[+] LoveMortuus|1 year ago|reply
This has been said many times, but it is worth repeating from time to time.

It's analogous to “Have systems, not goals” or “Build habits, not goals” and I'm sure you can think of many such variations on the words, but at the end they all mean the same.

Don't choose a point on the line that is your life, choose a vector.

[+] atoav|1 year ago|reply
Just don't fall into the trap that this means you shouldn't have goals. I would phrase it as: The way is more important than the destinations, but destinations are also worth having if you want to continue on the way.
[+] B-Con|1 year ago|reply
This reminds me of the "systems vs goals" mentality, which emphasizes focusing on having a good systematic process for the journey rather than fixating on specific outcomes.

Some prior discussion: https://news.ycombinator.com/item?id=28688643

Scott Adams (before he went a bit cuckoo) was a huge proponent of it and he exposed me to the concept in my mid 20s. It heavily resonated with me and fundamentally changed my outlook on several areas of life.

This specific framing of Quests vs Goals seems a bit more like a change in framing your perspective, but I see some similar concepts, eg:

> You don’t just get the novel started, you become a writer. You don’t just declutter the house, you get your house in order.

[+] throwaway29812|1 year ago|reply
> Scott Adams (before he went a bit cuckoo)

Apropo of nothing his book "How to Fail at Almost Everything and Still Win Big" was excellent, I remember seeing when he first joined Twitter. I was one of his first few followers, even said "welcome" and he said "thanks".

Then he got divorced and angry and red pilled. Happens far too often..

[+] RankingMember|1 year ago|reply
Isn't this just GTD (Getting Things Done) with different terminology or is my ADHD brain skipping over a more significant difference?
[+] 1659447091|1 year ago|reply
Also ADHD (medicated) and I would say terminology matters a lot. GTD is it's own distraction loop (for me). I enjoy identifying and grouping problem spaces and creating TODO actions to solve them. Thus get stuck on steps 1-3(4) and never get to the doing because I am doing!

I'm doing the GTD and getting 3-4 of the 5 steps done! Good job me. Except it's not, it was just another distraction. When I view what needs to be done in terms of "action that does the thing", or going on quest* as described here, I am much more successful. Meds makes the doing of something productive possible, but that something can be anything productive.

Knowing I am GTD by working on the first few steps is getting something done. But not really. When I narrow down what I need to do into a single main "quest" and/or coming upon a side-quest and seeing it as that so I can get back to the main thread, I'm taking real action towards it. That doing of something is the actual doing of the thing. Taking the journey of the quest minus all this busy work of defining what I want to get done or what my quest/journey should be, and doing it instead.

* I don't actually tell myself I'm on a quest like this article seems to suggest, but "quest" is a very good descriptor of my process (and may start using it because I personally find it fun, and my ADHD like fun)

[+] adamc|1 year ago|reply
Maybe that depends on your mental definition of quest. I don't think of quests as "getting things done" -- they are both more significant and less certain than that. Quests are adventures where you hope for significant outcomes, but where there are many uncertainties. It's OK, perhaps even expected, for a quest to have unexpected outcomes. A quest implies less certainty about the outcome and more of an expectation about personal growth.

A lot of GTD is just drudgery to accomplish. Quests are never drudgery. Difficult, maybe, but the journey is probably a bigger part of the quest than the outcome.

[+] maxverse|1 year ago|reply
The author behind Raptitude, David, has spoken candidly about his ADHD, and the block method he's talking about is a modified, simpler version of GTD aimed at people who are not naturally productive or struggle with more complex systems like GTD.
[+] brian_cunnie|1 year ago|reply
Thought-provoking piece, but I think it ignores one key item: we naturally gravitate to doing what we love. We don't need to write them down. I never wrote down, "build a dual-stack homelab with a handcrafted firewall and a 10Gbe fiber backbone with multiple VLANs and subnets and two virtualization hosts and a 12TB TrueNAS server, and DNS and Minio and DHCP and k8s." Of the hundreds of hours I spent on my homelab, I don't think I ever wrote down a "quest" or "goal".

Similarly, I love swimming in the open cold water, but I never wrote down, "Swim from Alcatraz twice". It wasn't necessary. It happened organically.

[+] deanc|1 year ago|reply
I'm surprised in the context of this discussion, that nobody has yet brought up James Clear's fantastic book: Atomic Habits [1] - one of the best selling non-fiction books worldwide over the last few years.

I read this book over the summer, and it's an incredibly easy to digest breakdown of all the reasons why people fail at their goals, and very simple mind hacks to change the way you approach achieving them through good habits and avoiding bad ones.

[1] https://jamesclear.com/atomic-habits

[+] haste410|1 year ago|reply
Personally I am glad no one mentioned that book. It's an overly long blog post with some anecdotes mixed in to stretch it to book length.
[+] highfrequency|1 year ago|reply
I've always found it interesting that when people encounter challenges and roadblocks when playing a game like Dungeons and Dragons, they are energized and sometimes even relieved the game is not too easy. But when encountering setbacks in work the default is to get frustrated.

I'm pretty sure it's not the type of challenge that differs. In DnD a lot of the challenges are logistical in nature or some kind of interpersonal conflict.

My take is that the main difference is perceived risk / perceived high stakes. In a game you are in a circle of safety, so you don't get as stressed about roadblocks - whereas if you perceive negative consequences for failing to reach a goal in real life, then any obstacle looks like a survival threat and the anxiety about failing distracts from fully engaging with the challenge. As an example outside of work: if you're playing DnD and the DM says: "the bartender gives you a rude look" you are intrigued and curious. If a waiter in real life gives you a rude look, most of our brain's will at least temporarily go into ego threat mode and fall into a default of freezing, leaving or arguing back. We will be distracted, bothered, and generally the opposite of open-minded and curious. My point is not whether these are ideal responses but to note how differently our brains respond in a situation where there is actually minimal risk, but our brain perceives high risk because of outdated programming. Another example in the other direction: people can easily start taking games too seriously and become ego-attached to the goal, and the same brain response occurs. These extreme examples strongly suggest that it is the perceived threat rather than actual threat that drive our responses, and perception can often be very out of whack with reality and inhibit effective problem solving.

For most people in most work challenges, the actual survival threat from obstacles is small. Our brains massively overexaggerate it because we evolved in a context where most problems (especially social ones) actually were life-threatening. I would even say that in cases where survival (or your income) is threatened by an obstacle, downregulating the fear/threat response will usually improve your chances of finding a solution. Negative emotions narrow attention, draw us inward and prevent both mental flexibility and engagement with the world, which make solving difficult problems much harder.

To summarize: given how much more inherently motivating it is to work on challenges that are similar in nature to the ones we procrastinate on in life, it seems worthwhile to try to downregulate our evolved fear/threat response when encountering obstacles.

[+] AndrewKemendo|1 year ago|reply
The difference is, in games like DnD the risk is effectively zero because you’re dedicating time and resources to the game for your enrichment

In all other cases it’s a challenge that you don’t want, and impedes time and resources for desired enriching activities

So the former is growth, the latter is stagnation

[+] mym1990|1 year ago|reply
For many, it depends what kind of setback it is. A technical problem can be intriguing and challenging in a good way. People problems or red tapey stuff can be frustrating(or vice versa depending on roles).
[+] jamesgreenleaf|1 year ago|reply
I wonder how much of it has to do with the reward. In D&D you get experience points, gain levels, get powerful magic items, etc. There is generally immediate positive feedback when you accomplish a goal or overcome an obstacle in the game world. But in real life, most times the only reward is that the obstacle has been cleared.
[+] mihaaly|1 year ago|reply
I am a weird person and for me thinking about the ultimate outcome (death) helps. Cannot be avoided, only procrastinated, but not by much and with great cost. Also the realization of my insignificance helps too. If I was not here, I was not born, if I did not turn that corner in my life, all the people in my surroundings would do very very similarly. Not the same but likely along the same trajectory. Similar good, similar bad. Have friends, child, colleague, husband. Someone was achieving in my place what I achieved. There are rare examples in history for exceptions, but even if my unique gift for humanity achievement was missing, the humanity was doing well anyway (we surely had one off people like Einstein or Taylor Swift - hehe - wasted yet here we are, we cope without that some way we call our precious life).

No point tiptoing around my precious life because it is so boringly ordinary that it exists in the billions. It is fragile, a little miracle in fact, so better not waste it by taking too big risks but not risking it by putting it into a protective case and put in a guarded corner for show either. Risk it, so not to risking it becoming too insignificant. Insignificant not for the crowds and social media outlets but for yourself! Bad things will hapen to cautious and not that cautious people alike. At least at and around the end. Better not wasting the time until then by putting us in a comfort cage.

Nothing new was said here actually, with different words this was told a million times perhaps, yet, it needs to be repeated.

[+] anal_reactor|1 year ago|reply
> For most people in most work challenges, the actual survival threat from obstacles is small.

It's all fun and games until someone from HR reaches out to you for "a quick call".

[+] johndevor|1 year ago|reply
How to down regulate the threat response?
[+] isaacremuant|1 year ago|reply
You're being either naive or disingenuous.

If you die or fail in DnD, it just makes up for a story, there's no actual impact to your life, no consequence.

Setbacks at work could absolutely have a real consequence. Indirectly making it harder to get a promotion, bonus, better QoL at work, etc.

I agree that one should be used to challenges and avoid becoming stressed due to work but saying "you get excited when you encounter a problem in a game" is just ridiculous. The game is designed to tweak that obstacle to be just enough and you can always turn it off and go back to your life.

A problem in your actual life is not the same. Life is not a game.

[+] Multicomp|1 year ago|reply
I can't engage with this now. I'm a big GTD user because of my ADHD, I don't trust myself so I use the GTD system as a big crutch.

I pattern match "Quests" in TFA to "projects" in GTD, and "goals" in TFA to "3-5 horizon + someday/maybe list", I don't have time to give nuanced thought to this, but I'm posting my hot take that this looks like a useful tactical method to help oneself take projects off of your someday/maybe lists and work on them, but does not fully address how to make the time.

Wait, no, it probably does, but I'm already running over my break time so I'm leaving this comment here as an anchor to come back and review after work.

[+] ksd482|1 year ago|reply
as I was reading the article I was thinking "Oh, you mean labeling your goals differently will cause you to think about them differently and hence, will cause you to plan differently". That is, there would be something tangible that would be different.

So I tuned in to learn more about the technique but I was disappointed to learn that there's nothing more to it at least in the article.

It just suggests to re-label your goals differently and think of them as "quests", but it doesn't mention anything more.

I really want to learn how to make my chores and boring goals fun so that I can go about them doing them. Can anyone please shed some light on this?

I have tried to gamify my work but it hasn't worked for me.

[+] moneil971|1 year ago|reply
I’m not sure the article fully gets there (he’s clearly driving business for his own course), but the general idea is that you don’t set a “goal” of a thing you hope to accomplish - you should be fully envisioning who that future you will be - and what they do every day…then start doing that. So the quest is about who you want to become, while the goal is just an aspiration without a real vision.
[+] carbine|1 year ago|reply
Sometimes it can be as simple as asking yourself, "what if this were fun?" What would have to happen?

Well, I'd have to have a different attitude and find something I enjoy about it, for starters. Listening to an extremely engaging podcast or audiobook while I do chores, for example, helps a lot. Or challenging myself to find the humor in a situation.

But those are coping mechanisms for dealing with necessary but annoying tasks. Work related quests require a different approach -- I guess my first question of something feels like a miserable grind is, "is this really the thing I want to be doing with my life?" Sometimes no amount of reframing a job will make it tolerable if it's just not your thing.

[+] seb1204|1 year ago|reply
At uni I lived with a friend who was doing his doctor of biology. When he got home he went like 200% on all his chores and within a short amount of time he was sitting in front of the TV having a beer. Being very efficient with the boring stuff can help to get it over with. I think about him a lot when it takes me 2 hours in the morning for lunch boxes, dog and getting ready myself.
[+] RHSman2|1 year ago|reply
It has to be authentic in my experience. The naming doesn’t matter. It’s the emotional response it creates.

Procrastination = lazy Or Procrastination = in preparation

[+] apitman|1 year ago|reply
> Still, the tendency is to wait for a better, less cluttered stretch of time to appear before you do that. You will execute your great plans as soon as life becomes a little easier and more spacious than it is now.

> This is exactly backwards. Forming and achieving aspirations is how life gets easier and more spacious.

[+] feoren|1 year ago|reply
Whoever thinks this is good advice has an extremely easy life. Most people have literally no slack time at all. You're supposed to execute your great plans in the 1 hour per day you have after work, commute, taking care of family, and occasionally taking care of yourself? The hour in which you are deeply exhausted? If that doesn't sound like you, congratulations: you have an easy life.

So the real advice is the same as all life advice under the hood: just be born into privilege.

[+] abalaji|1 year ago|reply
Sounds similar to the theme system that CGP Grey and Mike advocate for in the Cortex podcast.

https://www.themesystem.com/

[+] rocqua|1 year ago|reply
I thought the same based on the title, but the article feels different. The theme system is about making a commitment, and making failure harder to prevent demoralization, and promote adaptibility. Quests, as presented here, still have a measurable goal, they are specific. That should never be the case with a yearly theme.
[+] langsoul-com|1 year ago|reply
I'd argue a quest can have the same pitfalls of a goal. That is you see it's so far off and do nothing about it on a continuous basis.

Process VS goal always depends on the person.

If someone has a goal, and everything around them is distracting them from reaching the finish line, the a quest would be irritating.

Opposite is true too, a goal might have been the goal to start, but life changed and now they're chasing something that doesn't personally matter any more.

[+] notenough|1 year ago|reply
For around 3 years, I was living in a Chaos where I wasn't paying attention to anything around, I was just working aimlessly and not thinking rationally if I'm improving or anything for that matter and my days were passing one after another, I can't remember the jump between 26 to 29 properly, if I did anything significantly. Long story short I joined a new start up last April as a Senior Dev and my productive shot up in terms of work getting done, then I started being mindful of what I'm doing weekly and retrospecting actively about work, eventually few months back while I realized that I haven't filed my taxes yet and I'm in better place in terms of work but anything personally I've no "goals" or things to be excited about. So one fine Sunday, I made a google doc for things that I need to do and I also lacked clarity about how my credit card charges work, Like I know I can pay a minimum but what really happens when I keep paying minimum , so I started noting down things that I would like to understand further in that google doc as a checklist, this is my weekend activity, I denote my weekdays for work and one weekend I dedicate to the things in the Doc. It brought a bit of sanity to life. So calling it either a Quest or Goal doesn't matter , what you need is a process that works for you . Now in 8-10 weeks I'm aware about : 1. How my credit card charges work, what reward it has, Also I'm approaching zero debt , I can't pay 3.5% every month. 2. I understand what happens if I use my credit card/ debit card in a foreign country, why I should a particular type of forex Card .

Also , I've noted all this learnings in the same doc because I can't really retain my knowledge after over a year but if I keep seeing it , it might help a bit .

(Also, I'm trying to actual be involved in conversations here , instead of lurking , so that I can actual form my own opinions )

[+] al_borland|1 year ago|reply
After playing too much Zelda, I had the thought to make a todo app that was organized by Main Story and Side Quests.

The Main Story section would be projects, and those bigger more aspersions goals to move the story of life forward. Side Quests would be those little things along the way, that are usually one and done.

I ended up realizing building the app would really just be procrastination, and simply make a couple Lists in Apple Reminders for Main Story and Side Quests. Good enough.

Functionally, but I guess it’s not much different than Projects and Random, but I find it slightly more assuming.

[+] komali2|1 year ago|reply
Some people might still find such an app useful. Framing problems in different ways is sometimes all it takes. A lot of apps could simply be spreadsheets, but it's still a bajillion dollar market.
[+] hasoleju|1 year ago|reply
I like how the name quest emphasizes the process, not the initially desired outcome. When you go on a quest you gain experience and have encounters that might even change your initially desired outcome. Instead of trying to reach an outcome you enjoy an adventure and change the human you are.

A quest is a journey where the final destination is not clear in the beginning. But if you are successful, you will be a better version of yourself on the other side of the journey.

[+] sim7c00|1 year ago|reply
this is reworded alan watts. life is like music, its not all about the final chrashing chord, so enjoy the journey. thats with all things, but not everyone flows like that. some people enjoy results and are ok being frustrated getting there. personally, i think that is physically unhealthy. you might have the mental fortitude to push on forever, but physiology is affected by stress, and friction / frustration causes stress. thats hormones and thus kind of unavoidable (but managable again... with the anti hormones.). stress management takes time though, building anti cortisol. so it would be more efficient not to build so much cortisol (enjoy the ride) so you dont need to waste your productivity time building anti cortisol.
[+] veunes|1 year ago|reply
I think it all depends on the individual. Some people thrive with a quest mentality, while others prefer setting goals. Some live by analyzing their days using a SWOT system and this push them forward. Others are used to setting one big goal and like a dream.