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indigochill | 1 year ago
At least my game jam teams have always focused on what the core game loop is first, built that, then iterated, and my AAA teams have always tried more of an assembly-line approach where there's no game at all until everyone's already feeling the pressure. Because supposedly it's more efficient to pre-plan everything and just trust that it all comes together perfectly (art, level design, system design, engineering, sound, etc) first try rather than leaving time to iterate.
Which kind of makes sense when much of generic management takes its cues from automotive manufacturing (assembly lines, Kanban, etc).
throw_nbvc1234|1 year ago