(no title)
J_cst
|
1 year ago
Some time ago I read an article explaining that initially games used to sell upgrades which were making the player stronger in multi-player games. The net result was that the games were loosing players because that mechanic was seen as unfair (pay to win).
So they switched to aesthetics enhancements only and that resulted the correct strategy to have in game sales and not loosing players.
Unfortunately cannot remember further details to prove this memory, sorry.
MeanwInAsia|1 year ago
Tons of really great stuff in eastern work culture that I miss now back in europe. But that "results-first and call it a systematic right" thing never sat well with me.
J_cst|1 year ago
gruez|1 year ago
Source?