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selalipop | 1 year ago

This is fun! I've been working on Spellbound which is in a similar vein: https://www.tryspellbound.com/app/scenario/65838/create

It's a bit more open ended though, are the constraints on actions intentional (ie. they're predetermined), or is the model just adamant on picking from options provided

discuss

order

chrisnolet|1 year ago

Oh cool, this is great! I love the aesthetic.

For this demo, the app architecture really depends on users sticking (more or less) to the scripted options – if they want to progress with the story. I’ve included something in the prompt to encourage that.

There are also some ‘hidden’ choices, though. For example, you can attack the merchant and the blacksmith. Those options aren’t enumerated by the GPT when it describes the scene, but they’re equally valid paths in the backend. (That gives me an opportunity to script some of the more popular transgressions.)

How did you set up Spellbound? Do you have one longer prompt, or did you split it up?