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selalipop | 1 year ago
It's a bit more open ended though, are the constraints on actions intentional (ie. they're predetermined), or is the model just adamant on picking from options provided
selalipop | 1 year ago
It's a bit more open ended though, are the constraints on actions intentional (ie. they're predetermined), or is the model just adamant on picking from options provided
chrisnolet|1 year ago
For this demo, the app architecture really depends on users sticking (more or less) to the scripted options – if they want to progress with the story. I’ve included something in the prompt to encourage that.
There are also some ‘hidden’ choices, though. For example, you can attack the merchant and the blacksmith. Those options aren’t enumerated by the GPT when it describes the scene, but they’re equally valid paths in the backend. (That gives me an opportunity to script some of the more popular transgressions.)
How did you set up Spellbound? Do you have one longer prompt, or did you split it up?