top | item 41376373

(no title)

Iridescent_ | 1 year ago

Not trusting the clients and redoing all calculations server-side would require massive processing on the server side. Your idea then multiplies the load on the server.

discuss

order

Ekaros|1 year ago

We do have massive processing on all sides. And the actual processing done for the game stuff is not really that big. Mostly it goes to graphics, sounds and so on.

worthless-trash|1 year ago

How much though, i mean you're basically doing vector work, and only when its visible within range, and then when its visible within the player and the player hitbox is.... oh I see.

kachapopopow|1 year ago

Overwatch does this just fine and deadlock actually.

totaa|1 year ago

> deadlock actually how do you know? has there been a technical deep dive published?