Not trusting the clients and redoing all calculations server-side would require massive processing on the server side.
Your idea then multiplies the load on the server.
We do have massive processing on all sides. And the actual processing done for the game stuff is not really that big. Mostly it goes to graphics, sounds and so on.
How much though, i mean you're basically doing vector work, and only when its visible within range, and then when its visible within the player and the player hitbox is.... oh I see.
Ekaros|1 year ago
worthless-trash|1 year ago
kachapopopow|1 year ago
totaa|1 year ago