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shaokind | 1 year ago

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ThatPlayer|1 year ago

Another point I would bring up with the "community server" argument is that the argument is almost always volunteering others to be the admins because no one wants a 2nd job of moderating games. It's like any other internet forum moderator position, not usually taken because someone wants to, but because it's a necessity (or someone wants power).

That's why even community server owners want additional anti-cheat rather than spending their own time doing it. All those CS ones are examples too, running on community servers. I also remember back in the day community server ICCUP for Starcraft Brood War had their own anti-hack.

There's also the shift of games to the mainstream; more casual players who do not want to be mods. As well as the shift from 16v16 matches to smaller 5v5 matches, making more outliers to check.

ikekkdcjkfke|1 year ago

I think there are external kvm like cheat devices though. Scans the image and controls the mouse and keyboard i guess

shaokind|1 year ago

There are DMA (direct memory access) cheats, and that's discussed in the article (under the section "Hardware cheats make this all moot, no?").

Not sure about KVM-like hardware cheats, specifically. You could obviously use an AI to simulate mouse movements, but I don't think that's particularly common.

kuschku|1 year ago

And how's that gonna help you when cheaters can use an HDMI grabber and USB HID emulation? Lol

macNchz|1 year ago

I imagine that having to buy special hardware means fewer people will do it, the types of dongles used for this are likely detectable in some way by kernel-level anticheat, and computer vision based cheats probably work better when you can inject contrasting color textures into the game.

I don’t think any system will stop someone truly dedicated, but the general idea is that each thing that adds a little more friction to cheating makes it less likely that the average player will encounter a cheater.