Another point I would bring up with the "community server" argument is that the argument is almost always volunteering others to be the admins because no one wants a 2nd job of moderating games. It's like any other internet forum moderator position, not usually taken because someone wants to, but because it's a necessity (or someone wants power).
That's why even community server owners want additional anti-cheat rather than spending their own time doing it. All those CS ones are examples too, running on community servers. I also remember back in the day community server ICCUP for Starcraft Brood War had their own anti-hack.
There's also the shift of games to the mainstream; more casual players who do not want to be mods. As well as the shift from 16v16 matches to smaller 5v5 matches, making more outliers to check.
There are DMA (direct memory access) cheats, and that's discussed in the article (under the section "Hardware cheats make this all moot, no?").
Not sure about KVM-like hardware cheats, specifically. You could obviously use an AI to simulate mouse movements, but I don't think that's particularly common.
I imagine that having to buy special hardware means fewer people will do it, the types of dongles used for this are likely detectable in some way by kernel-level anticheat, and computer vision based cheats probably work better when you can inject contrasting color textures into the game.
I don’t think any system will stop someone truly dedicated, but the general idea is that each thing that adds a little more friction to cheating makes it less likely that the average player will encounter a cheater.
ThatPlayer|1 year ago
That's why even community server owners want additional anti-cheat rather than spending their own time doing it. All those CS ones are examples too, running on community servers. I also remember back in the day community server ICCUP for Starcraft Brood War had their own anti-hack.
There's also the shift of games to the mainstream; more casual players who do not want to be mods. As well as the shift from 16v16 matches to smaller 5v5 matches, making more outliers to check.
ikekkdcjkfke|1 year ago
shaokind|1 year ago
Not sure about KVM-like hardware cheats, specifically. You could obviously use an AI to simulate mouse movements, but I don't think that's particularly common.
kuschku|1 year ago
macNchz|1 year ago
I don’t think any system will stop someone truly dedicated, but the general idea is that each thing that adds a little more friction to cheating makes it less likely that the average player will encounter a cheater.