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shaokind | 1 year ago

> like EA's Battlefield series, that utilize a degree of statistical modeling to detect cheaters

Battlefield started out using PunkBuster, one of the earliest kernel-level anti-cheats. With Battlefield 4, they used FairFight, a statistical server-side solution, alongside PB.

With Battlefield 1, they dropped PB, and operated with just FairFight.

And now, EA have decided to create their own kernel-level AC, called EA AntiCheat, and are implementing it on BF5 and BF1, largely because FairFight was not enough.

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bob1029|1 year ago

Was FairFight not enough because statistical methods are insufficient, or because their specific approach was flawed?