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mad_tortoise | 1 year ago
That said the cost is also something that is odd, when you have free alternatives that provide far more mature ecosystem.
In terms of getting deep with existing tools, what is the difference here when using XCode as to Android Studio or VSCode? The tools aren't difficult to use, at least any more so than XCode. If you're not a developer then sure, but if you are then AS or VSCode should be a breeze. We're far removed from the days of Eclipse and Notepad++ where you didn't have the tooling, online resources or automatic fixes that these tools come with today.
So yeah maybe my experience doesn't see the need for this, which is exactly the issue here. Who is making the majority of the apps we use today? Who is paying to use tools that speed up development? Engineers like myself.
ElFitz|1 year ago
I can see a simple reason for solely targeting the iOS user base, wherever one comes from: on average they earn more and spend more, making them better targets for both advertising and in-app purchases business models.
Apple’s AppStore represents 65% of global app stores consumer spend, and ~7% of iOS users spend some amount of money on apps, while on Android it’s ~4.5%.
On top of that, the hardware is much less diverse, making it easier have a consistent experience across devices. I still remember a client building an internal bar-code scanning app for their warehouse, then complain it didn’t work well enough, only to realise they had equipped their staff with the cheapest crap they could find, which had a terrible camera.
Back on topic, perhaps yhis kind of tool can be useful for teams who didn’t intend to or couldn’t afford to invest any effort into making an Android app.
MrDresden|1 year ago
Which is why iOS is usually not the platform you need to worry about when doing cross platform projects. So it doesn't feel like a benefit to start on the least diverse platform and then move on from there.
> Back on topic, perhaps yhis kind of tool can be useful for teams who didn’t intend to or couldn’t afford to invest any effort into making an Android app.
But they were however able to invest in both iOS developers, the required hardware and this tool?