I don't think that's accurate. Creating a shading language is obviously a huge effort, but there were already years of effort put into WebGPU as well as implementations/games building on top of the work-in-progress specification before the shading language decision was made (implementations at the time accepted SPIR-V).
HexDecOctBin|1 year ago
Why did it take this long to release the first draft? Compare it to SDL_GPU timeline, start to finish in 6 months. Well, because the yak shaving on WGSL had already begun, and was eating up all the time.
[1]: https://www.w3.org/TR/2021/WD-webgpu-20210518/
grovesNL|1 year ago