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danschuller | 1 year ago

The low-code, no-code niche that I see is writing shaders using visual graphs - blender, unity, unreal etc. I don't see that being replaced by LLMs in the near term. The context where you're expressing what you want is represented quite nicely by the graph. If you're saying to an LLM make me an animated, iridescent, force field like shader seems a way off to be able to get to what you really want.

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