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felipefar | 1 year ago
There's two things to consider when comparing rendering performance: throughput and latency. Throughput, or how much FPS the engine can sustain, is much better in QML since it's leveraging the GPU, but latency it's very platform-dependent. Mac is actually the one where QML does best in terms of latency (and by that I believe it approaches the latency of Qt Widgets), since it's synchronizing with the VBlank signal provided by CVDisplayLink. On Windows and Android the situation is worse.
throwup238|1 year ago
felipefar|1 year ago