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cjf101 | 1 year ago

Anecdata, with a few exceptions, the VR games I tried were impressive as an experience, but not really all that fun once the novelty passed. The limitations of the format clash with the kinds of games that are being made so I often felt like the games were limited, or toy-like. I think the argument made by the article does hit on something about why VR isn't really getting accepted. The games are wrong: but they might be wrong because of the limitations vs expectations of the developers and audience.

The comfort issue is real too. Even with the fairly svelte PSVR2, it's annoying to wear those things.

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