(no title)
sigy
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1 year ago
I find the overall assertion to be grasping at a counterpoint. Particularly,
1. The reference to "Medieval" labeling goes all the way back to the beginning when D&D overall was nothing but a seed and an experiment. Modern materials do not come with the same presumptive labeling.
2. There is good reason to not include all the trappings of life in any particular era, as the core of D&D is a set of rules, and all the settings are simply versions of content that work on top of it. There are many such settings and they decidedly do not come from the same time and place.
3. Many of the arguments take the form of "It's not ..." wherein the thing that is not explicitly medieval is also not explicitly not-medieval. For example, it's easy to consider the texture of towns and villages as we generally see them in D&D as operating within the tapestry of an explicitly medieval (as the author describes) environment, or within any variation thereof as desired by the DM. Similarly you could also say "D&D does not explain how to make ice cream accurately." It was never _seriously_ about being medieval nor seriously about making ice cream.
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