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rayval | 1 year ago

The wiki says Doomretro is 180,000 lines of code. That seems high to me, without ever having looked at the code.

I have worked on simple games in the past which are in the low tens of thousands LOC. I understand AAA games can be several millions of lines of code. Minecraft is reportedly 1.8M.

However, Chocolate Doom (the precursor for Doomretro) is around 50kloc, according to [1]. Wonder what changes were made to more than double the code size.

[1] https://medium.com/@atroche/a-quick-comparison-of-the-size-o...

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ropejumper|1 year ago

More than triple if your numbers are right. That does sound like a lot.