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jrmiii | 1 year ago
It's easy to draw parallels between what's described and those dysfunctions. In case you're not familiar, this framework by Patrick Lencioni outlines five obstacles that can mess up a team’s flow: absence of trust, fear of conflict, lack of commitment, avoidance of accountability, and inattention to results.
Particularly relevant to this situation: > Fear of conflict: seeking artificial harmony over constructive passionate debate
Just to warn you though, there is a tradeoff. You can also just act like an asshole and cite a culture of toxic positivity if people take issue with your behavior. The key is collaborate, productive focus on the outcomes with the other human beings involved in the endeavor.
[0] https://en.wikipedia.org/wiki/The_Five_Dysfunctions_of_a_Tea...
dazzawazza|1 year ago
It's very sad and products are failing all over the place while the industry works it's way through this. It might not make it as the current solution is to homogonize all staff and remove their intrinsic value.
Oh well, I enjoyed the first 20 years in the industry, not so much the last 10 years.
pjmlp|1 year ago
A couple of years ago I worked on such good vibes project, uff.
scruple|1 year ago
DarkNova6|1 year ago
The character designs alone are so laughably bad that they border on caricature. They don't only violate the most basic of design fundamentals, they show a shocking amount of incompetence on all levels.
Lots of money, but not vision. It's not a coincident that Concord was a hero shooter. Of course big money doesn't understand what they invested in and everybody was just chasing trends without understanding a single dime of what made Overwatch a success.
pandaman|1 year ago
Why "of course"? SIE did the due diligence, not just the executives (e.g. Hermen Hulst, the head of WWS, who signed off on the deal, is lauded as the genius of game design with such amazing titles as Killzone and Horizon under his direction during his tenure at Guerilla) but very senior people at the Playstation studios (Bungie, Naughty Dog, Insomniac etc.) checked this out and identified it as a sensible investment into a successful game. These are not some VCs investing into the most hyped thing this week, these are some acclaimed developers closing their eyes on the abomination of a game they purchased with money they don't really have.
There is nothing remotely normal in this process, this is something like Toyota buying Fisker for $10B and putting its badge on Karma.
anal_reactor|1 year ago
Case in point: in my current team there's one very vocal senior who needs to have things done his way, but other than that, the willingness to participate in discussions is inversely correlated with experience, and the most experienced devs simply ran out of fucks to give because they're not getting paid extra for the time they spent in fruitless discussions. The end result is that the knowledge ends up being unused and we implement stupid ideas.
scruple|1 year ago
KronisLV|1 year ago
What do you do when you don't fear the "conflict" (passionate argumentation in search of better approaches) but having it leads nowhere, because people have different opinions?
For example, I responded to a comment where a person had a difficult situation with a coworker, though I didn't really have any solutions myself either: https://news.ycombinator.com/item?id=41601023
There's a lot of abstract stuff out there, without always having a clear cut "best" answer, but which will have different drawbacks long term, which will impact people differently (e.g. in regards to webdev, that could be using an ORM vs not using it from a type of workload where either could suffice, composition vs inheritance, DB views vs dynamically built queries in the app, using the DTO pattern vs not, using projections for returning DTO data directly from the DB to avoid needing arguably unnecessary mapping in the app code between an Entity and DTO object).
Probably there's dozens of things like that, that apply to game development as well, with people whose opinions have been shaped by differing experiences.
I think that you will probably need to compromise a lot and with outcomes that might feel sub-optimal, hopefully without souring the team dynamics in the process.
rcxdude|1 year ago
dwattttt|1 year ago
calvinmorrison|1 year ago