top | item 41698620 A code walkthrough modeling the rules of Chess in a functional (Clojure) way 25 points| ferd | 1 year ago |neuroning.com 6 comments order hn newest 0_gravitas|1 year ago SDF is a book I've been meaning to revisit, appreciate having an explanation of one of the problems written out here: a lack of super-concrete examples in the book did make it a little tough for me to penetrate on my previous (less mature) foray. ferd|1 year ago In the age of AI, I went old-school inspired by Hanson & Sussman's book "Software Design for Flexibility")Meant for beginners. I'd appreciate all feedback! tromp|1 year ago Our "logical" rules of Go [1] can be translated pretty directly into Haskell (links below rules).[1] https://tromp.github.io/go.html ferd|1 year ago I'd need to really learn Haskell to make sense of it all. Might be a good excuse :-) ferd|1 year ago cool, thanks! jpmonettas|1 year ago Cool! I love how this written and how powerful that whole approach feels for teaching/learning.
0_gravitas|1 year ago SDF is a book I've been meaning to revisit, appreciate having an explanation of one of the problems written out here: a lack of super-concrete examples in the book did make it a little tough for me to penetrate on my previous (less mature) foray.
ferd|1 year ago In the age of AI, I went old-school inspired by Hanson & Sussman's book "Software Design for Flexibility")Meant for beginners. I'd appreciate all feedback!
tromp|1 year ago Our "logical" rules of Go [1] can be translated pretty directly into Haskell (links below rules).[1] https://tromp.github.io/go.html ferd|1 year ago I'd need to really learn Haskell to make sense of it all. Might be a good excuse :-) ferd|1 year ago cool, thanks!
jpmonettas|1 year ago Cool! I love how this written and how powerful that whole approach feels for teaching/learning.
0_gravitas|1 year ago
ferd|1 year ago
Meant for beginners. I'd appreciate all feedback!
tromp|1 year ago
[1] https://tromp.github.io/go.html
ferd|1 year ago
ferd|1 year ago
jpmonettas|1 year ago