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kabirgoel | 1 year ago
That said, a GPU per generation (for some operational definition of "generation") isn't uncommon, but there's a standard bag of tricks, like GPU partitioning and batching, that you can use to maximize throughput.
kabirgoel | 1 year ago
That said, a GPU per generation (for some operational definition of "generation") isn't uncommon, but there's a standard bag of tricks, like GPU partitioning and batching, that you can use to maximize throughput.
diggan|1 year ago
While degrading the experience sometimes, little or by a lot, thanks to possible "noisy neighbors". Worth keeping in mind that most things are trade-offs somehow :) Mostly important for "real-time" rather than batched/async stuff of course.