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mackman | 1 year ago

I implemented a debug replay system for an American Football game when I worked at Sony. The AI hierarchy and all animation and physics state was recorded and game could be rewound to figure out why an NPC made a poor decision. Only needed to track state for the duration of a single play. This was on PS2 which I think had 32MB of memory but the dev systems had an extra 96MB which we could use for this sort of thing.

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chowells|1 year ago

Hell. Replay review in American Football and other sports is a form of rewinding and fixing bugs in officiating.

So it's certainly done in real life when money's on the line.