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thunderbird120 | 1 year ago
Many creative works these days require the effort and input of so many people, so much time, and so much money that they can't have a specific creative vision. Mediums like book, comics, indie movies, and very low budget indie games, where the the end product was created by the smallest number of people, have the most potential to be interesting and creative. They can take risks. This doesn't mean they will be good, most aren't, but it means that the range of quality is much broader, with some having a chance to shine in ways which big budget projects just can't. The issue with small teams and small budgets is that they are inherently limited in what they can create. Better tools allows smaller groups of people to make things that previously would have required an entire studio but without diluting the creative vision.
Will this also result in a tidal wave of low effort garbage? Of course it will. But that can be ignored.
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