I worked for the game studio as an intern in the lead up to them making this game. They had a few games in the can already that used this kind of game pattern (quantum gate, QG2: vortex) .. while I was around they were producing their own engine to build their next game which eventually became the xfiles. They kept the lights on doing a bunch of random CDROM industry work (cd rom magazines, educational stuff, etc) We did shoot another 'short game' that was a pitch for the xfiles.
That was a fantastic read. My best friend back in school had this game and I played it several times during school holiday. As described in the article, it felt like an actual episode of the X-Files. Had an interesting packaging as well because of the 7 CD's it included.
If I remember correctly, it did have a showstopper in, not sure if intentional or not. At the very beginning, when the reporter asked you for information, and you don't give any ... later in the game (in the ship) when you need her help, the game just can't go forward. And you have no idea why, because nobody tells you.
This is so stuck in my head as a very bad design choice, if it was intentional.
I feel like 90s PC games were filled with things like this. Stuff that would be probably day one patches in the following decade, but that (of course) wasn't a thing then.
I remember at least two of the Police Quest games having similar breakage, where you just couldn't go forward after putting 20+ hours into the game, because of a choice you made early on.
You just unlocked a memory for me - I distinctly remember playing this with my friend on his computer and we were just completely stuck at the ship, with no way forward. We must have missed the reporter!
I'll put a word in for the game Bureau 13 and its related novels. Secret govenment agency that protects us from weird stuff. It's halfway between X-Files and Get Smart. https://en.wikipedia.org/wiki/Bureau_13
Having own this game, a little tidbit is that while the playstation release loads on the ps2 the graphics are gabled at least on the pal version. I only got it to play on the OG psx console.
People like to crap all over this game, for a good reason perhaps. But man they absolutely nailed the X-Files atmosphere and aesthetics of the Vancouver era of the show (S1-S5).
Also, RIP Jordan Lee Williams, aka Agent Craig Willmore.
What do you mean? Maybe they changed their profile since your comment but it just has a .at.hn address which everyone has (at.hn is independently operated outside of yc).
sleepybrett|1 year ago
paulryanrogers|1 year ago
patchymcnoodles|1 year ago
If I remember correctly, it did have a showstopper in, not sure if intentional or not. At the very beginning, when the reporter asked you for information, and you don't give any ... later in the game (in the ship) when you need her help, the game just can't go forward. And you have no idea why, because nobody tells you.
This is so stuck in my head as a very bad design choice, if it was intentional.
mh-|1 year ago
I remember at least two of the Police Quest games having similar breakage, where you just couldn't go forward after putting 20+ hours into the game, because of a choice you made early on.
a_bonobo|1 year ago
drooopy|1 year ago
ChrisArchitect|1 year ago
https://www.filfre.net/2024/09/the-truth-is-out-there-part-1...
https://www.filfre.net/2024/09/the-truth-is-out-there-part-2...
ahazred8ta|1 year ago
boogieray99|1 year ago
ethbr1|1 year ago
The truth is out there.
(Reservations and deposit required)
ChrisArchitect|1 year ago
unknown|1 year ago
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drooopy|1 year ago
Also, RIP Jordan Lee Williams, aka Agent Craig Willmore.
stonethrowaway|1 year ago
anotherhue|1 year ago
aaronbrethorst|1 year ago
googledocsftw|1 year ago
unknown|1 year ago
[deleted]
payrequest|1 year ago
[deleted]