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Blammar | 1 year ago
The hardware transform and lighting was an enormous step forward, and there was no other single-chip manufacturer that had that functionality. Yes, it took a while before the game developers learned to use the hardware well. We supplied the cart; up to them to get the horse attached and working...
I'm not going to argue the meaning of "GPU" with the other posters. Suffice to say our intent was to implement the entire graphics pipeline in hardware, allowing a nearly complete offloading of the CPU.
We demonstrated the GeForce 256 to SGI engineers, and showed that we could run their OpenGl demos at roughly the same speed they ran on their Onyx systems which cost about 100 times as much.
The linked Nvidia article, to be honest, is marketing fluff. It took several years before we figured out how to turn a GPU into a usable parallel computation engine; in the meantime we had enough effective programmability that people hacked up D3D and OpenGl programs to do some interesting work.
dagw|1 year ago